AndroLeonidas wrote...
Are you on Bioware's payroll by chance? lol!
While the game was excellent... there were far too many ball drops in character development and the story itself.
That is what RPGs are all about. Story. Story. Story.
There is a distinct lack of continuity in ME2 when compared to ME1. Sorry... it's just fact.
While at the same time, the story is still good enough that people still want to play it and don't mind playing it repeatedly. Most of ME2's flaws with the story are shared by ME1 as well except ME2 is a bit worse on those flaws. The main storyline isn't truthfully that long in ME1 but ME2's is shorter, ME1 just felt bigger because it had a ton more sidemissions and timesinks.
There really isn't much squad interaction in ME1 but there is the elevator conversations (which I never got alot of) and the debriefings of your crew before you talk to the council. Without something like that, you never really got much characterization of the characters in ME2 unless you brought them on missions for their commentary and what characterization you did show you what kind of character they are.
ME2's biggest story flaw I think was that there was no major boss character that gave you a chance to interact with. Sure there was harbinger but he was just
The gameplay is fun enough to lend to replayability as well. Also, the side missions while at times are boring or too easy aren't repetitive or as boring as the ones in ME1. The simplified inventory system also is a big plus so ME2 beats ME1 on that part.
Basically, I score ME2 to be around equal to ME1. Both have their strengths and weaknesses but neither really is really better enough in other categories to beat out the other in overall score.





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