A message for Bioware and all fans.
#51
Posté 25 mars 2010 - 02:04
#52
Posté 25 mars 2010 - 02:07
#53
Posté 25 mars 2010 - 02:07
Onyx Jaguar wrote...
ME 2 failed as an rpg I want my money back.
So did ME1.
#54
Posté 25 mars 2010 - 02:08
A lot of us are being fairly sarcastic. There's nothing wrong with off-duty distractions, Commander.Bigdoser wrote...
CarpeOmnios wrote...
You all suck, there's nothing wrong with writing a thread in appreciation to Bioware and the great job they've done with the Mass Effect franchise. Stop being killjoys.
I thoroughly enjoyed ME/ME 2. Yes, there are small parts that I feel personally can be improved, but you know what? That happens in every game. Game developers aren't super-human; there's always going to be one or two glitches in the gameplay.
I don't care. They've done really well and I can play these games over and over without getting bored. *gives thumbs up*
I agree too many people on this forum have sticks up their asses <_<
Threads spewing bitter cynicism and eternal damnation over Mass Effect 2 are getting very tiresome, yes, but there's a lot of threads already for glowing praise too.
Mass Effect 2 got perfect scores on about 40 reviews (or more) already, so we know that it's a great game - at least, the majority of people who play it know that. Other people are never satisfied though.
#55
Posté 25 mars 2010 - 02:08
What failed in your opinion? Serious question.ImperialOperative wrote...
Onyx Jaguar wrote...
ME 2 failed as an rpg I want my money back.
So did ME1.
#56
Posté 25 mars 2010 - 02:09
ImperialOperative wrote...
Onyx Jaguar wrote...
ME 2 failed as an rpg I want my money back.
So did ME1.
OH YEAH? /takes a step back
"Your good enough to fight the Sword Master!"
#57
Posté 25 mars 2010 - 02:11
Crimmsonwind wrote...
I do not want to imagine the prizes that you would find in that cereal box. D:
THIS HURTS YOU
#58
Posté 25 mars 2010 - 02:12
Onyx Jaguar wrote...
OH YEAH? /takes a step back
"Your good enough to fight the Sword Master!"
It's funny how people say that this game breaks the "continuity" of the lore, when BIOWARE ARE THE CREATORS OF THE UNIVERSE. It's their world to do what they please, so whatever they say regarding the universe IS THE CONTINUITY. You'll just say "it doesn't fit" because you don't like it, but it doesn't matter what you think because it's not your world.
PS: your mother was a cow.
Modifié par ImperialOperative, 25 mars 2010 - 02:16 .
#59
Posté 25 mars 2010 - 02:13
Onyx Jaguar wrote...
ImperialOperative wrote...
Onyx Jaguar wrote...
ME 2 failed as an rpg I want my money back.
So did ME1.
OH YEAH? /takes a step back
"Your good enough to fight the Sword Master!"
You deserve praise for this reference, sir:wizard:.
#60
Posté 25 mars 2010 - 02:13
AndroLeonidas wrote...
Are you on Bioware's payroll by chance? lol!
While the game was excellent... there were far too many ball drops in character development and the story itself.
That is what RPGs are all about. Story. Story. Story.
There is a distinct lack of continuity in ME2 when compared to ME1. Sorry... it's just fact.
Bull, when people state opinions as facts their arguments take a nose dive. I'm not saying ME2 was better than ME1 but the old 'its just a fact' bit is silly.
#61
Posté 25 mars 2010 - 02:16
Yes, because anything on this forums praising Bioware's work at Mass Effect 2 is WRONG! VERY WRONG! It should be about telling them how the RPG Mechanics SUCKED and how the plot SUCKED and how the scanning EFFING SUCK BALLS!
This guy, should be banned.
#62
Posté 25 mars 2010 - 02:16
#63
Posté 25 mars 2010 - 02:16
#64
Posté 25 mars 2010 - 02:17
#65
Posté 25 mars 2010 - 02:18
Well said. While I may not agree with all the decisions they made (no foreshadowing to the Collectors at all?), it's Bioware's game and their word is law when it comes to what is "proper" in the Mass Effect universe.ImperialOperative wrote...
It's funny how people say that this game breaks the "continuity" of the lore, when BIOWARE ARE THE CREATORS OF THE UNIVERSE. It's their world to do what they please, so whatever they say regarding the universe IS THE CONTINUITY. You'll just say "it doesn't fit" because you don't like it, but it doesn't matter what you think because it's not your world.
PS: your mother was a cow.
Whether or not you agree with their decision is another thing entirely.
#66
Posté 25 mars 2010 - 02:19
*bows*
#67
Posté 25 mars 2010 - 02:21
God both of these games suck!
Modifié par Mr.BlazenGlazen, 25 mars 2010 - 02:21 .
#68
Posté 25 mars 2010 - 02:21
RyuGuitarFreak wrote...
WHAT THE HELL IS THIS???? You're doing it wrong!!!
Yes, because anything on this forums praising Bioware's work at Mass Effect 2 is WRONG! VERY WRONG! It should be about telling them how the RPG Mechanics SUCKED and how the plot SUCKED and how the scanning EFFING SUCK BALLS!
This guy, should be banned.
Not to mention that if people start accepting that others can have different opinions and be entitled to express them even if they don't share them, would totally ruin the atmosphere of belligrence and hostilty we all must strive to preserve...
Modifié par Xandurpein, 25 mars 2010 - 02:25 .
#69
Posté 25 mars 2010 - 02:22
I... can't tell which of you are being sarcastic anymore.ImperialOperative wrote...
Onyx Jaguar wrote...
OH YEAH? /takes a step back
"Your good enough to fight the Sword Master!"
It's funny how people say that this game breaks the "continuity" of the lore, when BIOWARE ARE THE CREATORS OF THE UNIVERSE. It's their world to do what they please, so whatever they say regarding the universe IS THE CONTINUITY. You'll just say "it doesn't fit" because you don't like it, but it doesn't matter what you think because it's not your world.
PS: your mother was a cow.
#70
Posté 25 mars 2010 - 02:27
Xandurpein wrote...
RyuGuitarFreak wrote...
WHAT THE HELL IS THIS???? You're doing it wrong!!!
Yes, because anything on this forums praising Bioware's work at Mass Effect 2 is WRONG! VERY WRONG! It should be about telling them how the RPG Mechanics SUCKED and how the plot SUCKED and how the scanning EFFING SUCK BALLS!
This guy, should be banned.
Not to mention that if people start accepting that people can have different opinions and be entitled to express them even if they don't share them, would totally ruin the atmosphere of belligrence and hostilty we all must strive to preserve...
JK dude
I totally agree with you. I loved me some Mass Effect 2 too.
#71
Posté 25 mars 2010 - 02:30
Modifié par Mr.BlazenGlazen, 25 mars 2010 - 02:31 .
#72
Posté 25 mars 2010 - 02:32
#73
Posté 25 mars 2010 - 02:34
InvaderErl wrote...
THIS **** JUST GOT REAL.
#74
Posté 25 mars 2010 - 02:35
Xandurpein wrote...
There is an argument that it seems will never be ended because it is about semantics. Some people believe RPG = stats/talents/character building. Some people think it's about story/choices/conversations. The two sides can scream themselves blue in the face: "ME2 is a great RPG!", "No it isn't" forever and accomplish nothing, unless they are willing to aknowledge that there are others who define the actual words RPG differently and move the discussion beyond that.
And then there's me, who doesn't really consider any computer game a true RPG, only pen&paper games are real RPGs:devil:.
#75
Posté 25 mars 2010 - 02:35
JeanLuc761 wrote...
If you want points and examples.
Mass Effect 1 character development:
-4-6 one on one conversations throughout the game.
- Tali was a walking quarian encyclopedia half the time
- No real "personal" missions for you to learn about your squadmates (Wrex, Tali and Garrus's were meh at best)
- Who really changed by the end of Mass Effect 1? Ashley and Garrus were really the only ones who seemed different.
Mass Effect 2 character development:
- Recruit missions where you learn about how the character operates.
- 4-8 conversations on the Normandy (Mordin has 8)
- Loyalty missions which generally give exceptional character development (Looking at you Mordin and Tali)
- Every single character had been influenced by you or the storyline by the end of the game.
In my opinion (I'm hard-pressed to state it as fact), the loyalty missions alone are greater characterization than the entirety of Mass Effect 1 for most characters.
One on one conversations are fine and dandy. But they are one dimensional. Nearly all character development in ME2 was simply between Shep and crew mate X. The characters are flat because we don't really know how they intereact with others outside their recountings of past experiences. Aside from the obvious Tali vs Geth and Jack vs Miranda, what do we know about the rest of the crew other than some back story, and that they will go along with Shep pretty much no matter how you act? If you sent Garrus, Grunt and Thane on a mission by themselves, how that even work? Would Grunt take orders from Garrus? Would Thane decide those two are slowing him down and sneak off to do things his own way? Would they bicker? Would they get along? All I know about these characters from ME2 is how they respond to Shep.
Banter is the interaction mechanic that gives more than one dimension to characters. As minor s it may seem to have a few 4 line conversation between each team member. it makes a huge difference. For instance, I'll use Wrex because he's my favorite. From banter we learn that Wrex is playfully antagonistic with everyone. He like to prod and he's not one of those that can dish it an not take it either. He gets a very quick and fiesty response from Tali when he banters with her, and responds to it in total comfort whe she makes a quick and pointed reply. When Kaiden (I think) ask him about krogan, we get to see that Wrex is sarcastic and patronizing. Not to mention what these little blurbs tell us about the character he's talking to.
I casn see Wrex, Kaiden and Ash on mission. Wrex picking at Kaiden, and Kaiden being evasive and generally passive, with Ash telling them both to shut the hell up, we've got a mission to accomplish.
Garrus, Grunt an Thane? Maybe some vague speculation, as my questions on what would happen demostrate, but I really have no sense of the dynamic between them or anyone else for that matter. Outside the realm of talking to Shep, they are blank.
ME2 is like getting to know character X during a nice long sit down in an isolation booth. What happens when you go outside? You don't really know that character beyond what they said in the isolation room. So you get some extra time in that isolation booth in ME2 over ME1. But you dodn't get to go outside.
One of the few times we really get any interaction between the crew and an someone other than Shep in ME2, is when visiting Urz in the hospital (of all places). Some of the crew even seems to be responding to each other (Grunt and Miranda at least). If there had even been one spot on each mission/world where the crew would say one line to each other, it would have made a world of difference.
Saying there is more character development in ME2 is like getting a bigger salad, but it's only lettuce. No dressing, no carrots, no cucumbers, just lots of lettuce. I'll take a blue cheese wedge over a whole head of plain lettuce any day.





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