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#76
Emperor Mars

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Ecael wrote...

ImperialOperative wrote...

Onyx Jaguar wrote...

OH YEAH?  /takes a step back

"Your good enough to fight the Sword Master!"


It's funny how people say that this game breaks the "continuity" of the lore, when BIOWARE ARE THE CREATORS OF THE UNIVERSE.   It's their world to do what they please, so whatever they say regarding the universe IS THE CONTINUITY.  You'll just say "it doesn't fit" because you don't like it, but it doesn't matter what you think because it's not your world.

PS: your mother was a cow.

I... can't tell which of you are being sarcastic anymore.

:pinched:


This is the internet, its safe to assume that everyone is sarcastic almost all the time.




Regarding the ME2 Failed as an RPG argument, it did not fail, I swear to god its like most of you all want a video game format of  D&D where the only limit to choice is you, well a game like that already exists, and its called dungeons and ****ing dragons. It really sounds what all of you want is free will in a video game, and I am sorry to say that there simply isnt the technology to create a fully free virtual world,  put in the form of a bioware game and the dialouge trees would be infinite.

Regarding story---I really dont know what you all expected when this game came out...but it was definitely not the same as me.  I was on the forums for awhile, reading bits of information when they leaked and so on, and I ate up every bit of info bioware released before ME2 came out, as opposed to ME1 where all I really did was read articles in magazines and websites. I was fully expecting a recruitment themed game, that was all I was expecting. I had the idea that the game would have an over arching abduction story line, but the center would be getting people to fight for shepard. Hell the only person we see in the first trailer is Legion, a squad member!!  Then Bioware themes most of its promotional stuff on the collectors, but specfically the need for a good squad to fight them. They did an entire series of commercials on squad members! 

The only real thing I did not like about ME2, or felt that bioware could have done a better job with was creating a more visable central villian, (We can infer its harbinger but ME2 could have used a more visable collector leader other then the general that gets fried)...oh and the scanning mini game...**** that ****.

#77
Karstedt

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Mr.BlazenGlazen wrote...

Were you able to tustle a krogan in mass effect 2? No, therefore it sucks. Wait a sec, you weren't able to do that in mass effect 1.

God both of these games suck!


Touche'. Piont to Mr.BlazenGlazen

#78
Kenrae

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Banter is lacking on both ME1 and ME2. It's the worst aspect of both games, IMHO. That's something they should bring from BG2 or DA:O.

#79
Halmiriliath

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AndroLeonidas wrote...

There is a distinct lack of continuity in ME2 when compared to ME1. Sorry... it's just fact.


Please, please don't say that. It's not fact at all. It's your opinion. You're entitled to it, just as I am to mine and the original poster is to theirs. In my opinion, Mass Effect 2 continues where Mass Effect left it on so many levels that I think it's borderline absurdity to say otherwise, but that's my opinion. It's not fact.

On another note, why are people so determined to keep on placing games into categories like role-playing games and first/third person shooters, and not take it for what it is? Must we continually shoe-horn Mass Effect and other great games into these monolithic groupings and criticise them for daring to deviate from the standard line?

#80
Karstedt

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KotOREffecT wrote...

InvaderErl wrote...

THIS **** JUST GOT REAL.


Posted Image


And what, praytell, is this supposed to mean? Are you simply pointing out how effing retarded this is? Because I'm down with that!

#81
Karstedt

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Emperor Mars wrote...
Regarding the ME2 Failed as an RPG argument, it did not fail, I swear to god its like most of you all want a video game format of  D&D where the only limit to choice is you, well a game like that already exists, and its called dungeons and ****ing dragons.


You bring up a good point there Emporer. Only you're totally wrong about D&D. GURPS is where it's at. That's a FACT! FACT! Indisputable FACT!

#82
smudboy

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Karstedt wrote...
Saying there is more character development in ME2 is like getting a bigger salad, but it's only lettuce. No dressing, no carrots, no cucumbers, just lots of lettuce. I'll take a blue cheese wedge over a whole head of plain lettuce any day.

I see what you're trying to say.  And sure, interactions in groups would showcase the personality more.  In ME2 the character develompent doesn't occur between Shepard and said character.  It only occurs for said character.

Also, group interaction is still nothing more than one on one interaction, whether in a controlled environment or outside.  Arguing there's no squad conversations (aside from the Miranda/Jack and Tali/Legion scene) is an issue, but not an argumentative one to say they did it wrong, or not good enough.  The character development for the side-characters is fantastic, and is far greater, longer and in depth than any character in ME1 (look at the sheer time spent on talking to Tali in ME2.  In ME2 you get to go to those places and meet those people she talked about in ME1.)

The "salad" in ME2 is not only larger, but you get 11 of em of various flavors, ingredients, toppings, etc.  It's too bad that salad doesn't complement the main course.

Modifié par smudboy, 25 mars 2010 - 02:49 .


#83
Emperor Mars

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Karstedt wrote...

Emperor Mars wrote...
Regarding the ME2 Failed as an RPG argument, it did not fail, I swear to god its like most of you all want a video game format of  D&D where the only limit to choice is you, well a game like that already exists, and its called dungeons and ****ing dragons.


You bring up a good point there Emporer. Only you're totally wrong about D&D. GURPS is where it's at. That's a FACT! FACT! Indisputable FACT!


Upon wikipediaing I concede to this argument.

Modifié par Emperor Mars, 25 mars 2010 - 02:48 .


#84
JeanLuc761

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Karstedt wrote...
Saying there is more character development in ME2 is like getting a bigger salad, but it's only lettuce. No dressing, no carrots, no cucumbers, just lots of lettuce. I'll take a blue cheese wedge over a whole head of plain lettuce any day.

Fair enough, I suppose then that we could say it comes down to personal taste (blue cheese wedge? ugh :P

smudboy wrote...
I see what you're trying to say.  And
sure, interactions in groups would showcase the personality more.  In
ME2 the character develompent doesn't occur between Shepard and said
character.  It only occurs for said character.

Also, group
interaction is still nothing more than one on one interaction, whether
in a controlled environment or outside.  Arguing there's no squad
conversations (aside from the Miranda/Jack and Tali/Legion scene) is an
issue, but not an argumentative one to say they did it wrong, or not
good enough.  The character development for the side-characters is fantastic,
and is far greater, longer and in depth than any character in ME1 (look
at the sheer time spent on talking to Tali in ME2.  In ME2 you get to
go to those places and meet those people she talked about in ME1.)

The
"salad" in ME2 is not only larger, but you get 11 of em of various
flavors, ingredients, toppings, etc.  It's too bad that salad doesn't
complement the main course.

However, I agree with smudboy in that there is more variety and indepth on a per-character basis.

Modifié par JeanLuc761, 25 mars 2010 - 02:51 .


#85
Xandurpein

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Kenrae wrote...

Banter is lacking on both ME1 and ME2. It's the worst aspect of both games, IMHO. That's something they should bring from BG2 or DA:O.


I doubt we'll see much banter included in ME3 for purely practical and mathematical reasons. Mass Effect have more companions which equals more possible combinations they would have to create (and it grows exponentially) plus you only have two companions on a mission as opposed to three in Dragon Age, which means only a one possible banter combo in Mass Effect at any given time, as opposed to three possibilities in Dragon Age. Party banter in Mass Effect would take a lot of resources to create stuff that many would never see. The only 'banter we'll see is probably like the scene where your companions joke about refusing to fight at impossible odds (Samara's recruitment mission) where the conversation is generic regardless of which companinons you use.

Modifié par Xandurpein, 25 mars 2010 - 02:51 .


#86
Weskerr

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The OP is right about the big picture. Bioware has delivered a high quality game in Mass Effect 2.

Criticism, however unpleasant it may be, is crucial for Bioware if they want to produce another high quality Mass Effect game. They may euphemistically call it "feedback." but criticism is what Bioware needs the most. That and honesty with themselves. Christina Norman's slide presentation is proof that they take criticism of their games very seriously.

#87
Kenrae

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Halmiriliath wrote...
On another note, why are people so determined to keep on placing games into categories like role-playing games and first/third person shooters, and not take it for what it is? Must we continually shoe-horn Mass Effect and other great games into these monolithic groupings and criticise them for daring to deviate from the standard line?


Well said. Unfortunately, it must be human nature, because it happens with music and nearly any other form of entertainment.

#88
Mycrus Ironfist

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problem with gamers is that we've been brought up eating formula... then we compartmentalize as main plot this, side quest that... what me2 and dao:a has taught me is that side missions can be as satisfying as the main plot.




#89
Kenrae

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Karstedt wrote...

Emperor Mars wrote...
Regarding the ME2 Failed as an RPG argument, it did not fail, I swear to god its like most of you all want a video game format of  D&D where the only limit to choice is you, well a game like that already exists, and its called dungeons and ****ing dragons.


You bring up a good point there Emporer. Only you're totally wrong about D&D. GURPS is where it's at. That's a FACT! FACT! Indisputable FACT!


Bah. HeroQuest and RuneQuest for the win.
I'm right and you're all wrong, by the way:police:.

#90
Kenrae

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Xandurpein wrote...

Kenrae wrote...

Banter is lacking on both ME1 and ME2. It's the worst aspect of both games, IMHO. That's something they should bring from BG2 or DA:O.


I doubt we'll see much banter included in ME3 for purely practical and mathematical reasons. Mass Effect have more companions which equals more possible combinations they would have to create (and it grows exponentially) plus you only have two companions on a mission as opposed to three in Dragon Age, which means only a one possible banter combo in Mass Effect at any given time, as opposed to three possibilities in Dragon Age. Party banter in Mass Effect would take a lot of resources to create stuff that many would never see. The only 'banter we'll see is probably like the scene where your companions joke about refusing to fight at impossible odds (Samara's recruitment mission) where the conversation is generic regardless of which companinons you use.


Oh yes, I know. It's impossible. But dreaming is free of charge:P

#91
Karstedt

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Kenrae wrote...

Bah. HeroQuest and RuneQuest for the win.
I'm right and you're all wrong, by the way:police:.


You're crazy! Those are math games, not RPG's!

#92
Bigdoser

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Ecael wrote...

Bigdoser wrote...

CarpeOmnios wrote...

You all suck, there's nothing wrong with writing a thread in appreciation to Bioware and the great job they've done with the Mass Effect franchise. Stop being killjoys.

I thoroughly enjoyed ME/ME 2. Yes, there are small parts that I feel personally can be improved, but you know what? That happens in every game. Game developers aren't super-human; there's always going to be one or two glitches in the gameplay.

I don't care. They've done really well and I can play these games over and over without getting bored. *gives thumbs up*


I agree too many people on this forum have sticks up their asses <_<

A lot of us are being fairly sarcastic. There's nothing wrong with off-duty distractions, Commander.

Threads spewing bitter cynicism and eternal damnation over Mass Effect 2 are getting very tiresome, yes, but there's a lot of threads already for glowing praise too.

Mass Effect 2 got perfect scores on about 40 reviews (or more) already, so we know that it's a great game - at least, the majority of people who play it know that. Other people are never satisfied though.


True maybe i should lighten up, anyway its your posts which makes the forum awesome sometimes :D