The Worst Vanguard Ever
#1
Posté 25 mars 2010 - 07:07
Not only did I try Vanguard, I decided after playing ME2 on nothing more than Veteran, I should go for Insanity. Because if I'm going to put myself through hell, why not go all the way? I tried Insanity with an Infiltrator and ended up more frustrated than anything else, which wasn't worth it.
So far, Vanguard's been incredibly fun. Even though I spend more time reloading than actually staying alive due to the masochistic addiction of using Charge. The novelty factor and the sense of accomplishment when it all goes right probably keeps me going.
Tonight I found myself spending a ridiculously long amount of time going through Korlus before deciding to give it a rest. I found myself playing one section repeatedly because I kept getting slammed with heavy weapons at a place where Charge would do me no good. I cursed Garrus and Zaeed for failing as snipers as I yearned for one of my own rifles so I could end the onslaught once and for all.
It was two hours before I remembered I had a grenade launcher strapped to my back. What can I say, I never used heavy weapons as an Infiltrator. Still. Two hours.
#2
Posté 25 mars 2010 - 07:25
Insanity is rough to begin with, I can't imagine how frustrated I would have been if I went straight to insanity with my rookie vanguard. Take Miranda and Mordin, their powers come in quite handy for those mercs on Korlus on the catwalks.
Modifié par Shep309, 25 mars 2010 - 07:27 .
#3
Posté 25 mars 2010 - 08:20
Pacifien wrote...
After a dozen playthroughs as an Infiltrator, I decided to break away from my comfort zone and try Vanguard. I don't do close combat, I don't like shotguns, the thought of my health getting below 10% at any time makes me nervous... but Charge looked like so much fun!
Not only did I try Vanguard, I decided after playing ME2 on nothing more than Veteran, I should go for Insanity. Because if I'm going to put myself through hell, why not go all the way? I tried Insanity with an Infiltrator and ended up more frustrated than anything else, which wasn't worth it.
So far, Vanguard's been incredibly fun. Even though I spend more time reloading than actually staying alive due to the masochistic addiction of using Charge. The novelty factor and the sense of accomplishment when it all goes right probably keeps me going.
Tonight I found myself spending a ridiculously long amount of time going through Korlus before deciding to give it a rest. I found myself playing one section repeatedly because I kept getting slammed with heavy weapons at a place where Charge would do me no good. I cursed Garrus and Zaeed for failing as snipers as I yearned for one of my own rifles so I could end the onslaught once and for all.
It was two hours before I remembered I had a grenade launcher strapped to my back. What can I say, I never used heavy weapons as an Infiltrator. Still. Two hours.
Welcome to the Vanguard life. And there is always a way to Charge.... always! Check this out:
ME2 - How not to Play a Vanguard 2
Grunt's recruitment mission is one of the funnest missions for me.
#4
Posté 25 mars 2010 - 08:37
#5
Posté 25 mars 2010 - 10:08
As it turned out, the shuriken was surprisingly effective.
#6
Posté 25 mars 2010 - 10:58
Pacifien wrote...
Not only did I try Vanguard, I decided after playing ME2 on nothing more than Veteran, I should go for Insanity. Because if I'm going to put myself through hell, why not go all the way? I tried Insanity with an Infiltrator and ended up more frustrated than anything else, which wasn't worth it.
#7
Posté 28 mars 2010 - 01:39
#8
Posté 28 mars 2010 - 01:51
1. Easy-mode
Go with your squad into the building to your left and destroy it, as it's too dumb to walk into it.
2. Vanguard
Charge it immediately when it shoots its first rocket. Shoot it once or twice and run like hell to your next cover position (The ramp into Veetor's shack or the buildings to your right and left). Repeat.
#9
Posté 28 mars 2010 - 03:32
#10
Posté 28 mars 2010 - 04:57
Then just sit at the window with the SMG, button mash with the shuriken whenever the mech stops shooting.
Use the predator (with incendiary ammo) to take most of its armour off, then switch to shotgun and charge/shoot/melee it to death.
#11
Posté 28 mars 2010 - 01:21
Ne ways... on unchargeable heavies. Too bad, whip out your carnifex. Hate that...
EDIT: Heavy Mechs:
Play "Peekaboo!"
Only thing to worry about is it's right arm (the machine gun)
Modifié par OneBadAssMother, 28 mars 2010 - 01:24 .
#12
Posté 29 mars 2010 - 04:34
Now that I've used Charge a million times over, I've managed to suppress the urge to use it anywhere anytime. While managing a suicidal spree on the twelfth attempt is still good for a laugh, clearing a room is better.
I have also learned the value of running around the battlefield like a spaz or playing peakaboo around a crate. This has been the more difficult skill to learn for someone who is used to meticulously setting up sniper shots.





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