How do you want mass effect 3 to start?
#51
Guest_Wazzanut_*
Posté 25 mars 2010 - 03:42
Guest_Wazzanut_*
a. they dont believe in reapers..
b. he was working for cerberus
c. when have the council ever been helpful?
d. it would make a really cool scene and a chance to actualy have your past decisions
mean something ingame!
#52
Guest_yorkj86_*
Posté 25 mars 2010 - 03:49
Guest_yorkj86_*
A festive, Bollywood-esque musical number would also be acceptable.
Modifié par yorkj86, 25 mars 2010 - 03:52 .
#53
Guest_JohnnyDollar_*
Posté 25 mars 2010 - 04:05
Guest_JohnnyDollar_*
yorkj86 wrote...
A grand, well-animated musical number involving everyone in tuxedos and top-hats. The Reapers should have on top-hats, too, and canes. Canes made of lasers. Everyone should have laser-canes.
A festive, Bollywood-esque musical number would also be acceptable.
#54
Posté 25 mars 2010 - 04:10
#55
Guest_yorkj86_*
Posté 25 mars 2010 - 04:18
Guest_yorkj86_*
JohnnyDollar wrote...
yorkj86 wrote...
A grand, well-animated musical number involving everyone in tuxedos and top-hats. The Reapers should have on top-hats, too, and canes. Canes made of lasers. Everyone should have laser-canes.
A festive, Bollywood-esque musical number would also be acceptable.Check this out. Mel Brooks is crazy.
Yeah, he likes musical numbers, the greatest example being the one in Blazing Saddles.
Modifié par yorkj86, 25 mars 2010 - 04:19 .
#56
Guest_JohnnyDollar_*
Posté 25 mars 2010 - 04:22
Guest_JohnnyDollar_*
I haven't seen that one in a long time.yorkj86 wrote...
JohnnyDollar wrote...
yorkj86 wrote...
A grand, well-animated musical number involving everyone in tuxedos and top-hats. The Reapers should have on top-hats, too, and canes. Canes made of lasers. Everyone should have laser-canes.
A festive, Bollywood-esque musical number would also be acceptable.Check this out. Mel Brooks is crazy.
Yeah, he likes musical numbers, the greatest example being the one in Blazing Saddles.
#57
Posté 25 mars 2010 - 04:27
Until.
A small group of rebels in the galaxy beleive Shepard's tale and know of the impending Reaper invasion. And the Reapers have finally made a move worth reacting to. They find Shep, sober him/her up, and convince them that they are the Galaxy's only hope for salvation, so they have to fight on! (Garrus is probably part or indeed, the leader of, this band of happy outlaws who defy the council/Cerberus, and fight, dammit!)
Shep then has to rescue/win the allegence of again, various members of his/her team, before storming a Cerberus base to get the technology they need to defeat the Reaper threat. Meanwhile, the council have set Spectres on Shepard's tail, and they are hunting her/him and his/her team!
That, or, Shepard has amnesia. Caused by some sort of EPIC SPACE BATTLE.
#58
Posté 25 mars 2010 - 04:34
Vaenier wrote...
Why try him for treason for saving countless innocent lives and killing thralls of the Reapers?Wazzanut wrote...
I think it would be great if the game would start with shepard being brought back to earth or the citadel in irons... labeled a traitor by the council and alliance.. a giant courtroom scene like that of talis trial on the migrant fleet... all your past decisions could have an effect on the proceedings... all the people you saved or let die.. all the choices you made on your journey through the previous two games could have real impact on this scene..
To get him to shut up about the reapers. I could imagine this happening. Something the council would do.
#59
Posté 25 mars 2010 - 04:38
STORY
J. Michael Straczynski
That would do it for me.
#60
Posté 25 mars 2010 - 04:44
#61
Posté 25 mars 2010 - 04:52
#62
Posté 25 mars 2010 - 04:54
Raphael diSanto wrote...
I'd be surprised if they didn't come up with some kind of plot element that resets Shep's skills and levels again, for the new players.
Remember, there'll be people coming in to here that haven't played ME1 or ME2. And even if you don't care about them, BioWare/EA does.
I do not know I thought part of the reason for the changes in leveling was to make it easier to contiune in ME3 without reseting skills. I know it is differnt games but DA: Awaking you start off at 18 I think so it is possable to start ME3 with the chacter that is not level 1. maybe the expansion was a trail run to see how it would work. I know different systems but I was thinking more gameplay wise.
This problay did not make as much sense as it did in my head feel free to ignore that.
ME3 starts with a wide view if the citadial with a couple ships moveing around it. Next thing you see is a HUGE explosion the citadial goes boom as a ship flies away from the huge explosion with a sign on the side,"Blow up my base will you, Love the collectors!!"
Ok I will leave now for the people that auctally have a better imagination then me.
#63
Posté 25 mars 2010 - 04:55
the signal is not working and if it did all mass relays would be in reapers control which stops all communication in the galaxy.Sanunes wrote...
The way I would start ME3 is that the signal from the Citadel is sent to the reapers and the purge of the galaxy has begun. In regards to Shepard resetting, I wouldn't think it would be needed unless they change the system dramatically again, just start with one rank in the abilities you already have available.
#64
Posté 25 mars 2010 - 05:00
I would say that the openning would have be very flexable.
Modifié par Andrew_Waltfeld, 25 mars 2010 - 05:00 .
#65
Posté 25 mars 2010 - 05:15
Andrew_Waltfeld wrote...
Well considering the possibility of this bad ending here:
I would say that the openning would have be very flexable.
If everyone dies on the suicide mission, then that save cannot be used to continue on to ME3.
Any opening of ME3 will thus be predicated on the survival of Shepard and at least 2 (if you make the right choices to save only one, the game will automatically save another so you have a 3 person squad) squadmates.
#66
Guest_Wazzanut_*
Posté 25 mars 2010 - 05:21
Guest_Wazzanut_*
#67
Posté 25 mars 2010 - 05:24
Laugh it up BoozerAdamBoozer wrote...
Really mature of you.pacer90 wrote...
shepard teabagging the turian councilor while holding the reaper evidence yelling DISMISS THIS DISMISS THIS
#68
Posté 25 mars 2010 - 05:25
Shep is relaxing on the Normandy after the suicide mission with his/her love interest. Repairs have just been completed and the gang is deciding on what to do; do we go our separate ways now? Do we stick it out as a team? and if so, what support do we have? (If you stayed loyal to cerberus, then you could muse about getting more backing from the alliance).
Before These questions can be answered, a Citidel fleet shocks in.
Curious, you hail them, and ask why they have arrived, in such great numbers. Immediately, you receive a hail; a turian captain. He doesn't sound too happy to be speaking to you. He reminds you about what the council told you in ME2: limit your operations to the terminus systems. He informs you that you are in direct violation of the councils decree, that you have allied with the geth (if legion is still alive), that you have an unshackled AI in control of one of the most advanced warships in the galaxy, and that you killed hundreds, perhaps thousands of innocent human beings on the station... you are to be brought in to be charged for treason. You inform them of what transpired at the collector base; how they were melting humans down to create a reaper, how the reapers are definitely coming, etc. The other Captain doesn't care what you have to say. You know that the council has sent you up the river on this one... is it because they don't want to acknowledge the reaper threat? or are they afraid that you found some doomsday technology that could tip the balance of power in the galaxy?
At this point, they inform you of what you did with the base; if you kept it, your branded as a cerebus agent and terrorist (for real this time), and a criminal who has committed crimes against humanity and the council. If you destroyed it, you are accused of creating and detonating a new cerberus weapon of mass destruction, killing many humans in the process, and that they feel you intend to commit terrorists acts with this "technology". Attempts to calm the Captain down fail; you're faced with at least twenty ships. You must chose, fight or run? And if fight, will you disable the fleet or slaughter them?
Depending on what upgrades you have, the fight will either be rather one sided or will be very difficult. If you run, you are able to dodge the fleet's fire and escape them. Once the fleet is taken care of or left in your dust, another ship shocks in; an alliance dreadnaught. A(nother) fight ensues, with the dreadnaught and Normandy being disabled, and subsquently boarded by a marine raid party.
At this point we are introduced to the character that replaces shep if he died in ME2; if Shep didn't die, the intruders are repulsed, and the other character is knocked unconscious and captured. If Shep died, you control his replacement. The raid is a success, and the Normandy is captured.
If Shep survived ME2, then the decision to go underground is made; to stay off the radar while planning the next move... every one on board is considered a terrorist, and your ability to garner support against the reapers have been severely undermined... If Shep died, then the Normandy is taken back to Earth.
#69
Posté 25 mars 2010 - 05:27
#70
Posté 25 mars 2010 - 05:28
enigma1337 wrote...
Andrew_Waltfeld wrote...
Well considering the possibility of this bad ending here:
I would say that the openning would have be very flexable.
If everyone dies on the suicide mission, then that save cannot be used to continue on to ME3.
Any opening of ME3 will thus be predicated on the survival of Shepard and at least 2 (if you make the right choices to save only one, the game will automatically save another so you have a 3 person squad) squadmates. I am assuming that Liara and Ash/Kaiden are coming back probably one more to boot just because they can. Be awesome if it was just the three of them however to ramp up the differculitiy of the game.
Really? O didn't know that. Just assumed everything carried over and they would solve the man power issue in ME3 with at least 3 more squadies.
Modifié par Andrew_Waltfeld, 25 mars 2010 - 05:32 .
#71
Posté 25 mars 2010 - 05:49
You start off in control of an Asari Spectre, investigating a weapon-running ring in some edge-of-the-galaxy system, when your long range sensor detect a MASSIVE armada heading from beyond the edge of the galaxy. Yes, it's the reaper horde from the epilogue of ME2 coming to say hello.
Capturing as much data as possible, you head back to the Citidel to report your finding to the Council who realize, "oh crap, Shepard was right. We need his/her help." Of course, they have no idea where Shepard is since they shuuuuunnnned
Assuming control of Shepard.
You realize that there's no way you can defeat the Reaper Blight by yourself, so you need to go Dragon Age and seek help from other races - need to recruit the quarian flotilla, get the geth on your side, organize the Citadel fleet since their led by the retarded council who can't do jack and get the racchni(sp) to fight once more.
Err.. that's as far as I got.
#72
Posté 25 mars 2010 - 05:51
Texaboose wrote...
My vision:
You start off in control of an Asari Spectre, investigating a weapon-running ring in some edge-of-the-galaxy system, when your long range sensor detect a MASSIVE armada heading from beyond the edge of the galaxy. Yes, it's the reaper horde from the epilogue of ME2 coming to say hello.
Capturing as much data as possible, you head back to the Citidel to report your finding to the Council who realize, "oh crap, Shepard was right. We need his/her help." Of course, they have no idea where Shepard is since they shuuuuunnnnedthe non-believerShepard and need you (Asari Spectre) to hunt him/her down. After a short, but intense quest you find Shepard and convice him/her that your on his side. Sweet. Welcome new Asari Crew Member/Possible LI.
Assuming control of Shepard.
You realize that there's no way you can defeat the Reaper Blight by yourself, so you need to go Dragon Age and seek help from other races - need to recruit the quarian flotilla, get the geth on your side, organize the Citadel fleet since their led by the retarded council who can't do jack and get the racchni(sp) to fight once more.
Err.. that's as far as I got.
Nice vision!
#73
Posté 25 mars 2010 - 06:37
It's simple, because they are politicans and politicans always find a good reason when they need.Vaenier wrote...
Why try him for treason for saving countless innocent lives and killing thralls of the Reapers?Wazzanut wrote...
I think it would be great if the game would start with shepard being brought back to earth or the citadel in irons... labeled a traitor by the council and alliance.. a giant courtroom scene like that of talis trial on the migrant fleet... all your past decisions could have an effect on the proceedings... all the people you saved or let die.. all the choices you made on your journey through the previous two games could have real impact on this scene..
#74
Posté 25 mars 2010 - 06:48
#75
Posté 25 mars 2010 - 07:07
Then he opens the door of his room and sees the normandy lift. When he enters, he wakes up in the original captain's quarters. As he shakes his head and opens the door, he sees Joker lying on the floor as a face hugger explodes from his chest and
He wakes up again in trhe captain's quarters. Shocked, he realizes he has entered... ta duh ta duh ta duh ta duh
The Twilight Zone





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