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Haters/lovers ratio


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#51
Feraele

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Rixxencaxx wrote...

Well...i have expressed my OPINION politely....
a lot of unpolite, fanboys in here..
no time to answer...feel free to continue...



Impolite or not...some of what you have stated in your OP..just doesn't cut it without also at the same time providing....the proof necessary to back up your otherwise subjective opinions. :)

Give us some facts, some links..and it will become plausible.

#52
Rixxencaxx

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Timurlane wrote...


Blizzard does make fantastic games, yes. But Blizzard does not deviate whatsoever from the middle road biggest market projects which is why they will never release a party-based multi-character RPG. The fact is most people don't like them and just want to control their PC a la diablo style. If this genre is not for you, don't play them, BioWare will survive plenty well off their base market so long as they continue to create the same environments with the same immersive characters and "deep" (relative to the rest of the industry) plot and character development.
As to the BioWare losing "a lot of customers" (presumably not just yourself), my guess is these are the same customers they lost when RtO was repeatedly delayed and I'm doubting they felt the sting too badly with their DA:A sales.


Blizzard was mentioned as an example....cause they care a lot about customers.
Starcraft 1 after 10 years receive patches....
If a game is not perfect they don't sell it.
Blizzard is a model.
This is not a matter of genre...is a matter of quality.....i like old school rpg....don't like cheap quality...

#53
Onyx Jaguar

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^^^Good point

#54
Feraele

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Then don't play...simple enough.

#55
Rixxencaxx

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Feraele wrote...

Rixxencaxx wrote...

Well...i have expressed my OPINION politely....
a lot of unpolite, fanboys in here..
no time to answer...feel free to continue...



Impolite or not...some of what you have stated in your OP..just doesn't cut it without also at the same time providing....the proof necessary to back up your otherwise subjective opinions. :)

Give us some facts, some links..and it will become plausible.


maybe i'm wrong...as said just my opinion.....
we will see sales numbers....
not a lot of gamers videos of awakening on youtube....
a lot of the original....
just clues..
Now,,really i have to go,,,,

#56
Guest_Maviarab_*

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when dao came out lovers/haters ratio was 10-1

since awakening came out lovers/haters ratio was 2-10


opinion at best, pics or it didnt happen.

#57
WilliamShatner

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Rixxencaxx wrote...

Feraele wrote...

Rixxencaxx wrote...

Well...i have expressed my OPINION politely....
a lot of unpolite, fanboys in here..
no time to answer...feel free to continue...



Impolite or not...some of what you have stated in your OP..just doesn't cut it without also at the same time providing....the proof necessary to back up your otherwise subjective opinions. :)

Give us some facts, some links..and it will become plausible.


maybe i'm wrong...as said just my opinion.....
we will see sales numbers....
not a lot of gamers videos of awakening on youtube....
a lot of the original....
just clues..
Now,,really i have to go,,,,


DA:O:A sold 130,000 copies across both 360 and PS3 in its first week.

Comparatively DA:O sold 320,000 on 360 alone in its first week.

Hopefully all sales are as poor as the consoles suggest and will force BioWare not to be so half-assed when it comes to future follow-ups.

#58
Feraele

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Rixxencaxx wrote...

Feraele wrote...

Rixxencaxx wrote...

Well...i have expressed my OPINION politely....
a lot of unpolite, fanboys in here..
no time to answer...feel free to continue...



Impolite or not...some of what you have stated in your OP..just doesn't cut it without also at the same time providing....the proof necessary to back up your otherwise subjective opinions. :)

Give us some facts, some links..and it will become plausible.


maybe i'm wrong...as said just my opinion.....
we will see sales numbers....
not a lot of gamers videos of awakening on youtube....
a lot of the original....
just clues..
Now,,really i have to go,,,,


Personally I order my games for digital download from Direct-to-Drive..those numbers are not given out...how many people prefer digital downloads as opposed to boxes and boxes of games cluttering up their computer room?

We don't know..you don't know..so there's a factor you won't be able to use in your "guestimations".  

You-tube isn't a gauge of how popular a game is...check all gaming forums, read reviews from alot of gaming sites, and then figure what that end number might be. 

But for one, I think that your "statistics" you promoted are more than likely faulty...personally if statistics are given out..I prefer someone that has experience and actually works in that field, to provide that kind of information, not some gamer on some forum, that "thinks" he knows.  :P

#59
Guest_Maviarab_*

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Also, statistically, Expansions never sell as well as the original.

#60
Yrkoon

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Maviarab wrote...

Also, statistically, Expansions never sell as well as the original.

But  they do sell.  And if they flop, they can bring a  successful company to its knees.

Modifié par Yrkoon, 27 mars 2010 - 02:25 .


#61
VanDraegon

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Rixxencaxx wrote...

Well..in the end...
when dao came out lovers/haters ratio was 10-1
since awakening came out lovers/haters ratio was 2-10
this ratio is similar in all gamers forums (not only bioware's)
I think that bioware lost a lot of customers.
Since bioware became another cheap developer we can look only to blizzard and to the really promising witcher 2
eastern european companies are developing really great original games nowadays...
a lot of western companies are into the cut cost just go china syndrome...
just my opinion...




I think your ratio numbers are stats you pulled out of your backside.

just my opinion...

#62
worksa8

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Hate, will go to tolerable if they PATCH it...

#63
David Gaider

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WilliamShatner wrote...
DA:O:A sold 130,000 copies across both 360 and PS3 in its first week.

Comparatively DA:O sold 320,000 on 360 alone in its first week.

Hopefully all sales are as poor as the consoles suggest and will force BioWare not to be so half-assed when it comes to future follow-ups.

Err... not to burst your bubble or anything, but if those sales figures are true (I haven't seen any, myself) then they are excellent. The sales for expansions are traditionally much, much lower than the sales of the original game... hence why expansions have smaller teams working on them and are done in less time. If the sales bar you're holding it to is the original game, it's not the same bar we're using. Sorry.

#64
worksa8

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True, but I bet you would gain a lot of sales- and less people trading/returning/whatever if they patched the MASSIVE glitchfest going on. I can understand a few things escaping development, but how do you miss these kind?

#65
cynicalsaint1

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Yrkoon wrote...

Maviarab wrote...

Also, statistically, Expansions never sell as well as the original.

But  they do sell.  And if they flop, they can bring a  successful company to its knees.

You're kidding, right?
Bioware would have to have the business sense of a retarded jellyfish to set themselves up to fail as a company over the sales of a single expansion. Its not like Bioware is some start-up or something.

#66
David Gaider

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worksa8 wrote...
True, but I bet you would gain a lot of sales- and less people trading/returning/whatever if they patched the MASSIVE glitchfest going on. I can understand a few things escaping development, but how do you miss these kind?

I'm not going to comment on bugs, as they're not my department, but they do happen no matter what game we put out. Information on any potential patch will be forthcoming -- they take time -- and bugs can be reported on the tech forums. That's where people will be looking for them.

#67
Layn

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David Gaider wrote...

Err... not to burst your bubble or anything, but if those sales figures are true (I haven't seen any, myself) then they are excellent. The sales for expansions are traditionally much, much lower than the sales of the original game... hence why expansions have smaller teams working on them and are done in less time. If the sales bar you're holding it to is the original game, it's not the same bar we're using. Sorry.

just goes to show how much people loved origins and wanted more of the same.
i really didn't know expansions usually did that much worse.

i wonder how a second expansion would do, after so many people got disappointed with awakening. then again, a second expansion does probably even worse than the first one usually (how did shadows of undrentide and hordes of the underdark do sales-wise?)

Modifié par Crrash, 27 mars 2010 - 04:35 .


#68
David Gaider

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Crrash wrote...
i really didn't know expansions usually did that much worse.

On the order of 10-20% of the sales of the original game, if I'm not mistaken -- though normally they come out much later than Awakenings did, compared to the release of the original. It will be interesting to see how that affects sales, if it does. But, yes, expansions only sell a small percentage of the original sales. Most people never pick them up, no matter how much they enjoyed the original. The opinions of our most ardent fans that you find here on the forums (as much as we love you guys) don't really reflect the opinions of the average user -- but I'm sure that's self-evident.

#69
worksa8

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David Gaider wrote...

worksa8 wrote...
True, but I bet you would gain a lot of sales- and less people trading/returning/whatever if they patched the MASSIVE glitchfest going on. I can understand a few things escaping development, but how do you miss these kind?

I'm not going to comment on bugs, as they're not my department, but they do happen no matter what game we put out. Information on any potential patch will be forthcoming -- they take time -- and bugs can be reported on the tech forums. That's where people will be looking for them.


Understandable, I am just wondering how something like the best items in the game have the wrong appearance, features that don't work at all, etc... Why were they not fixed before release. These are not little things to ignore, they are major issues that have a heavy effect on the overall game.
As for the bug section, I haven't registered the game so it won't let me post there. Either way, I'm sure they know the glitches by now, it's just waiting a month...or more, for a patch.

Edit: Really I am just frustrated and impatient. After going out and spending what I have left on a game so buggy that I could not stand to play it, it just seems...."Erk" xP

Modifié par worksa8, 27 mars 2010 - 04:42 .


#70
worksa8

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David Gaider wrote...

Crrash wrote...
i really didn't know expansions usually did that much worse.

On the order of 10-20% of the sales of the original game, if I'm not mistaken -- though normally they come out much later than Awakenings did, compared to the release of the original. It will be interesting to see how that affects sales, if it does. But, yes, expansions only sell a small percentage of the original sales. Most people never pick them up, no matter how much they enjoyed the original. The opinions of our most ardent fans that you find here on the forums (as much as we love you guys) don't really reflect the opinions of the average user -- but I'm sure that's self-evident.


That makes sense really. Still, you gotta wonder if some things were done differently- could the sales have been even better?
I appreciate your responses btw Gaider, it's been too long without even so much as a peep from any of the Bioware staff- It feels like they were ignoring the community entirely- if you lose the major fans, then you pretty much lose a great advertising system as well.

Modifié par worksa8, 27 mars 2010 - 04:45 .


#71
David Gaider

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worksa8 wrote...
Edit: Really I am just frustrated and impatient. After going out and spending what I have left on a game so buggy that I could not stand to play it, it just seems...."Erk" xP

Understood. I'm sure we're just as frustrated as you are -- the trouble with such bugs is that they are rarely consistent across all platforms and PC set-ups, and thus are difficult to pinpoint, and with a smaller team that means less eyes on the potential convolutions. But there are people working on it, and I'm certain you'll hear more soon.

worksa8 wrote...
That makes sense really. Still, you gotta
wonder if some things were done differently- could the sales have been
even better?

Maybe? It's hard to say. Do bugs affect sales? It's more of a philosophical question, as I suppose we'll never really know now.

Modifié par David Gaider, 27 mars 2010 - 04:46 .


#72
Onyx Jaguar

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Not to hijack this thread, were the sales of the NWN expansions as low a percentage of NWN sales or is that Expansions in general?



Also from what I have read SA expansions usually do decently and Awakenings is SA on Xbox 360, so that could explain why it would have decent sales numbers.

#73
worksa8

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This is good news for sure, thanks for the responses Gaider.
(Though I would say glitches affect sales, since the fans notice right away- and I won't lie, I certainly didn't tell my friends to go right out and buy this like I did with Origins. Word of mouth is still good, y'know? =P )

Modifié par worksa8, 27 mars 2010 - 04:50 .


#74
TheMadCat

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Wow only 10-20? I've chatted with a few developers and it usually is somewhere around 50% when requiring an original title with them, higher if it's a stand alone. I suppose genre might make a difference, these are all small time strategy game developers, but 10-20 seems like an awful low goal.

#75
David Gaider

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worksa8 wrote...
I appreciate your responses btw Gaider, it's been too long without even so much as a peep from any of the Bioware staff- It feels like they were ignoring the community entirely- if you lose the major fans, then you pretty much lose a great advertising system as well.

Many of us are just really busy -- I'm eyeballs-deep in my next project, which means I just don't have much time to come here, period. As for the people whose job it is to come here, many of them are collecting info rather than posting. So it doesn't mean threads aren't being looked at, if you're wondering -- though clearly we can't look at everything.

TheMadCat wrote...
Wow only 10-20? I've chatted with a few
developers and it usually is somewhere around 50% when requiring an
original title with them, higher if it's a stand alone. I suppose genre
might make a difference, these are all small time strategy game
developers, but 10-20 seems like an awful low goal.

That may just be our expansions, I don't know, but 50% seems very high.

Modifié par David Gaider, 27 mars 2010 - 04:53 .