Do anyone know what the "telekinetic" attribute of the Daisy Cutter axe do?
It is quite annoying that they put something in it without proper explanation.
Daisy Cutter, telekinetic?
Débuté par
Hulk Hsieh
, mars 25 2010 05:27
#1
Posté 25 mars 2010 - 05:27
#2
Posté 25 mars 2010 - 05:37
I was wondering that too, has a cool effect though.
#3
Posté 25 mars 2010 - 05:51
Not sure, but if I were to guess it might add to armor pen? Like I said, I dont really know. I haven't looked at what stats it effects.
I just love the thing because its as big as a 2h axe. >>
I just love the thing because its as big as a 2h axe. >>
#4
Posté 25 mars 2010 - 05:53
I haven't used it, but my first thought was that it might draw enemies to you, the way Revenants work.
#5
Posté 25 mars 2010 - 06:02
Mages have a sustained ability called "telekinetic weapons" that adds armor penetration to everyone's weapons... Maybe it's something along those lines.
#6
Posté 25 mars 2010 - 06:09
When that mode is active it adds "Telekinetic" to your weapons. So yes, it's Armor pen.gskurski wrote...
Mages have a sustained ability called "telekinetic weapons" that adds armor penetration to everyone's weapons... Maybe it's something along those lines.
#7
Posté 25 mars 2010 - 06:12
Is the AP number from telekinetic shown in game?
When I wield the Daisy Cutter, the AP shown is 5 only..
When I wield the Daisy Cutter, the AP shown is 5 only..
#8
Posté 25 mars 2010 - 10:10
Hulk Hsieh wrote...
Is the AP number from telekinetic shown in game?
When I wield the Daisy Cutter, the AP shown is 5 only..
Would anybody really be the least bit surprised if it was bugged and didn't do anything?
I sure as hell wouldn't.
#9
Posté 25 mars 2010 - 10:20
they still need to fix weakens darkspawn
#10
Posté 26 mars 2010 - 12:07
It might be a sort of in-game explanation for why a character can wield it with one hand, even though its the same size as a great axe.
#11
Posté 26 mars 2010 - 12:22
Finnegone wrote...
It might be a sort of in-game explanation for why a character can wield it with one hand, even though its the same size as a great axe.
Eh, it has the damage of a 1h Axe. So I guess that means the stats are right, but the model is wrong. No complaints here. I love that thing. xD
#12
Posté 26 mars 2010 - 02:14
Pretty sure it's just a visual, such as staffs rocking 'Radiates Cold".
#13
Posté 27 mars 2010 - 12:29
Yeah, I'm thinking it's the same thing as the Telekinetic Weapons buff. I equipped this axe on Sigrun with Voice of Velvet and I'm telling you.. she rips things up! Not to mention the axe is just about as big as she is. Haha. Pretty sure they made it that big on purpose.
Modifié par Aislinn Trista, 27 mars 2010 - 12:30 .
#14
Guest_Puddi III_*
Posté 27 mars 2010 - 02:27
Guest_Puddi III_*
It appears to be bugged and to provide no AP bonus (according to the listed stats, anyway)-- Daisycutter (base AP 5) and Dumat's Spine (base AP 4.5) both end up with AP 8 on Sigrun (whether dual-wielding or not). Furthermore, casting Telekinetic weapons on her while only wielding Daisycutter provides no AP boost (still 8), whereas casting it while she wields Dumat's Spine boosts it to 20. Dual-wielding the two weapons, they're boosted to 20 AP each, but if she dual-wields two swords instead, they're boosted to 32. (due to a different bug, I believe)
So yeah, Daisycutter's telekinetic property appears not only not to work, but actually to make the weapon worse.
So yeah, Daisycutter's telekinetic property appears not only not to work, but actually to make the weapon worse.
Modifié par filaminstrel, 27 mars 2010 - 02:36 .





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