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First play-through: thoughts/questions and some noob help for 2nd playthru


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eastoreispos

eastoreispos
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Just finished my first play-thru, as a benevolent human noble origin (I even gave gold to the elf beggars).  I am contemplating playing thru the game again this time as a mage but I have a few questions first for the other players.

1. Is it worth playing through again as another class/origin?  With this I mean does the course of the game change enough to actually feel like a completely different experience or is it more like neverwinter nights 1 where you went to all the exact same places and did all the exact same things wether you were good or evil?  

Personally I'm not a fan of 'action rpgs', even though yes, I'm fully aware that you can pause with the space key.  I much preffer 'strategy rpgs' or turn-based rpgs like Temple of Elemental Evil.  I always found mages to be fairly obsolete in action rpgs because of the friendly fire element, to be safe you pretty much should just focus on single target spells.  However I wll concede that DA being an action rpg worked greatly in it's favor, I couldn't picture it as a turn-based. 

Anyways my point for question 1 is, I love DA more for the story and because it feels like playing thru a novel, than I do for the actual gameplay.  Many times it felt like I was just slogging through fights to get to the next eagerly awaited cut-scene.  So is DA worth playing as another origin/class because it changes the story enough? 

2.  Can someone tell me wtf the stats do.  lol.  One serious flaw about DA was that all the different stats aren't explained very well.  Now maybe it's because I have a digital copy that didn't come with a game manual, but I was completely blind on figuring out which stats to pump up on my human warrior.  Strength was a no-brainer, but how important is Dex, Con and even Cunning which apparently adds to armor pen? 

I concentrated mostly on Strenght, Dex and Constitution (standard rpg strategy), but was quickly playing a warrior that had just enough stamina to keep all his passive abilities up and maybe pull off 1 combat maneuver, and thats it.  For last 5 levels of game I pumped up will power which helped, but it was already pretty late for it. 

So besides those stats, what about physical resistance and armor penetration?  How do those work?  Obviously I know 'what' they do, the question is what mathematical effect do they have on a hit on a target.  

3.  To fellow warriors:  I ended first play-thru at level 20, with about 49 Strength (buffed) and doing about 60-80 hit per swing.  Is that about average or did I screw up my stats pretty good?  

4.  What forces make up all of the armies that you can command at the end?  

I had Dwarf (with some Legion sprinkled in), Mages, Redcliff and Dalish.  There was still one empty button though, what forces go in there?  Who did I miss?  

Those were my questions, here's my thoughts now:

1.  Great story.  No debating that, though Human Noble was kind of weak and predictable.  I honestly expected to get a chance to interact with other nobles/celebrities in order to set the mood for how those same NPCS would treat me throughout the rest of the game.  The cliched noble origin was very much left wanting.  

You never get a chance throughout the entire game, other than some simple dialogue choices, to actually take any action on the events that transpired in your origin as a human noble.  Seeing as the game is called Dragon Age: Origins, I sort of though that would be the point, that your origin would be a part of your character, and an active part of your game experience.  Guess I'll find out if that's true with the other origins.  

2.  2 handed combat = afk while you swing your sword.  Holy crap 2 handed combat is just PAINFUL to watch.  Every single blow takes seconds to wind up.  Now I understand that characters are swinging very big weapons, that weigh a lot.  But still, indulge us and our fantasies a bit and don't make every blow a painful and physically exhausting wind-up.  2h combat was a complete snooze fest.  Oh and there's like what, 3 animations for 2 handed swings?  

I know 2 handed weapons should be slower than 1 handed weapons, but does that mean that every swing has to make the character look like he's about to pass out?    Maybe we can simply have the character stand at the ready while the swing timer resets, instead of constant, slow swing animations.  If the point was to avoid a 'stand at the ready' animation because the combat wanted to feel constant and realistic, well it still failed because every single 2 handed blow takes so long to wind up that nobody would believe it would actually hit anything but air.  All other combat was fantastic, the 2h combat was just a pet peeve of mine. 

Oh and did anyone equip a 2h hammer, ever?  On that note I only ever equipped a 2h axe once, and for approximately 10 minutes.  What's with all the swords? 

3.  DA = Neverwinter Nights 3.  I know that's a bold statement, and keep in mind I absolutely love this game.  But let's face it, there wasn't anything revolutionary about DA.  I didn't see anything in DA that I wouldn't have expected to see in NWN 3.  To be honest, DA actually felt like a much simpler version of NWN.  I expected DA to be what it was hyped to be: a brutal, adult, intense rpg experience.  The game's first 30 minutes are exactly what I expected the rest of the game to be like.  Instead the pace doesn't pick up like that again until the very extreme end.   

4.  Warden's Keep:  Save your 7$.  This was pretty shameful ploy to bilk the gamers out of another 7$.  It added about 30 mins of content to the game and 2 vendors.  I visited two times after clearing it out in-game and never bothered going back.  I very much hope this isn't what Bioware has planned for future DLC.  

5.  Npcs aren't nearly as 'alive' as they were hyped up to be by pre-launch buzz.  The majority still felt like standard rpg npcs with 'flavor text' responses.  This is excluding the party members ofcourse.  


Keep in mind, I absolutely love this game.  I think it's one of the finest rpgs to come out in the last 10 years, and probably the next 10 as well.  I'm merely making observations on what I thought were the weaker points of an extremely solid and enjoyable title.