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Fair and Level-Headed Review : Firewalker


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#26
Digitaldragon87

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I've found that although I hate firing the missiles (and would much prefer the Mako's high velocity mass accelerator cannon) the Hammerhead has it's unique merits.



It certainly doesn't feel fragile when you use the jump boost to drop the whole tank on an armature, doing significant damage. That maneuver actually knocked a Geth Prime through the ground, too.



If you're complaining that the combat is boring, try thinking Vanguard, not Infiltrator. Charge in, engine boost on, missiles firing, and scatter your enemies like bowling pins.



This also solved my problems with the lack of saving... if you're concentrating on tripping, pancaking, or punting your enemies off ledges and into fatal falls or dangerous substances, they're not going to be shooting you long enough to be dangerous.



My only complaint is that the default controls didn't match the tooltips that the first mission gives you, so I had to re-do all of the keybinds to make them match up properly. All in all, a minor detail.

I'm actually happy with the Hammerhead, and hope that it re-appears soon.



9/10, miss my Mako's aim-fire-kill cannon, but love the way the Hammerhead can get up and DANCE around enemies and obstacles.

#27
Agamemnon2589

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Weskerr wrote...

Agamemnon2589 wrote...

My verdict for this DLC: 8/10. I would give it a 7, but it's several hours of free gameplay, so no way am I going to complain about that. I really, really want my Mako back, though. Miss that thing. I hate all you Mako haters.


I don't care if it's "free" and pays you to download it, dlc should be judged on its own merits. With that said, I'd give it a 5/10.

On the other hand, the fact that they are giving us - for free - something that they obviously put a lot of time into should not be excluded from the formula here. I consider a product's lack of cost to be a "merit". It was at least a little entertaining, and it gave me a chance to experience something new in the game I love. And, as mentioned before, it was free. By no means do I feel that this saves this DLC from being merely average, of course - like I said, I really do miss the Mako and its open environments, even if they were repetitive.

#28
Grand_Commander13

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The Cerberus Network isn't free, it's a package that they intend to sell to people who buy the game used. It's just bundled in with the base game, is all. So far, Price of Revenge is the only really good part of the CN package. I enjoy the imba shotgun, don't get me wrong, but extra weapons aren't too good a reason to jack the price of the Network up.

#29
zooant

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Love the hammerhead. I completely agree with Digitaldragon87 . Look for ME2 to get game of the year.

#30
JulianusApostate

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I thoroughly enjoyed playing with the hammerhead, and I would hesitate to say the DLC 'crashed and burned'. I would have liked more and longer missions, better integrated with getting out and entering buildings you find, but the vehicle itself was loads of combat.



Up the Hammerhead's shielding, give it shorter missile range, give us more missions, and I'd give it a 10/10

#31
Agamemnon2589

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Grand_Commander13 wrote...

The Cerberus Network isn't free, it's a package that they intend to sell to people who buy the game used. It's just bundled in with the base game, is all. So far, Price of Revenge is the only really good part of the CN package. I enjoy the imba shotgun, don't get me wrong, but extra weapons aren't too good a reason to jack the price of the Network up.

So...buy the game new? It's a really easy fix to that problem you're having there, buddy. I don't understand why people have such a difficult time buying this game new. If you buy it new, then YES, the Cerberus Network is FREE.

#32
TJSolo

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Agamemnon2589 wrote...

Grand_Commander13 wrote...

The Cerberus Network isn't free, it's a package that they intend to sell to people who buy the game used. It's just bundled in with the base game, is all. So far, Price of Revenge is the only really good part of the CN package. I enjoy the imba shotgun, don't get me wrong, but extra weapons aren't too good a reason to jack the price of the Network up.

So...buy the game new? It's a really easy fix to that problem you're having there, buddy. I don't understand why people have such a difficult time buying this game new. If you buy it new, then YES, the Cerberus Network is FREE.


"Hey everyone! EA  discriminates against the poor!"

#33
Unit-Alpha

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One thing I did like about Firewalker: for all its errors, it had a "spacey" feeling to it due to the scope of the levels. They may not have been ME1-scale, but they were better than ME2's GoW levels.

Modifié par Unit-Alpha, 26 mars 2010 - 02:45 .


#34
Weskerr

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Agamemnon2589 wrote...

Weskerr wrote...

Agamemnon2589 wrote...

My verdict for this DLC: 8/10. I would give it a 7, but it's several hours of free gameplay, so no way am I going to complain about that. I really, really want my Mako back, though. Miss that thing. I hate all you Mako haters.


I don't care if it's "free" and pays you to download it, dlc should be judged on its own merits. With that said, I'd give it a 5/10.

On the other hand, the fact that they are giving us - for free - something that they obviously put a lot of time into should not be excluded from the formula here. I consider a product's lack of cost to be a "merit". It was at least a little entertaining, and it gave me a chance to experience something new in the game I love. And, as mentioned before, it was free. By no means do I feel that this saves this DLC from being merely average, of course - like I said, I really do miss the Mako and its open environments, even if they were repetitive.


You definitely get something for nothing with this DLC, but I don't agree that the cost of something should in any way influence one's evaluation of its quality.

#35
atheelogos

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vdeity wrote...

I don't get why people think the Hammerhead is so fragile.
.

Because a geth can destroy a tank.... with small arms fire. Because the hammerhead has no armor or shields. Its sad I had to point that out.

#36
vdeity

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atheelogos wrote...

vdeity wrote...

I don't get why people think the Hammerhead is so fragile.
.

Because a geth can destroy a tank.... with small arms fire. Because the hammerhead has no armor or shields. Its sad I had to point that out.

I guess I just don't suck as hard as you do.
I'm sorry I made you sad.
I got through the entire DLC without so much as a scratch on my Hammerhead.

#37
DecoyObject

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Darth Sithari, thank you for summing up a lot of the same feelings and thoughts I had concerning this DLC. Nice write up.

#38
TuringPoint

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If the Hammerhead had kinetic barriers it wouldn't hurt.



I also think an accurate machine gun to handle smaller enemies would be good. It would also be nice if the basic tactical choices in the rest of the game - what to use against, shields, armor, or health - played a role while in the hammerhead. A little frustrating to fight a giant colossus with only one weapon and several health bars to get through.



My suggestion would be to add another weapon, which is better against shields, and maybe more accurate, for taking care of the little guys. Really hard to hit those little guys with the dumbfire missiles.



Or some sort of automated anti-infantry system to deploy at close range, which would also defend against incoming missiles. A flak cannon (shotgun), if you will. That might fight in with the fast+furious idea a lot better, in not requiring you to stop and aim. Perhaps a choice of weapons that you make at the start of the mission, like you do with your regular squad?



Whatever the additional weapon would be, making the fights with the larger enemies more dynamic would be good. Adding a weapon that fights shields, and making the missiles better against armor might help, but also if the colossus starts acting more frantic when it gets down to armor, or regenerating shields if you take too long to kill it, would help.



I really liked the platformer element, it was fairly well done. It could get old if we never good any missions with real plot.

#39
Agamemnon2589

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Weskerr wrote...

Agamemnon2589 wrote...

Weskerr wrote...

Agamemnon2589 wrote...

My verdict for this DLC: 8/10. I would give it a 7, but it's several hours of free gameplay, so no way am I going to complain about that. I really, really want my Mako back, though. Miss that thing. I hate all you Mako haters.


I don't care if it's "free" and pays you to download it, dlc should be judged on its own merits. With that said, I'd give it a 5/10.

On the other hand, the fact that they are giving us - for free - something that they obviously put a lot of time into should not be excluded from the formula here. I consider a product's lack of cost to be a "merit". It was at least a little entertaining, and it gave me a chance to experience something new in the game I love. And, as mentioned before, it was free. By no means do I feel that this saves this DLC from being merely average, of course - like I said, I really do miss the Mako and its open environments, even if they were repetitive.


You definitely get something for nothing with this DLC, but I don't agree that the cost of something should in any way influence one's evaluation of its quality.

Then I suppose we'll have to agree to disagree.

#40
Kathila

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vdeity wrote...

atheelogos wrote...

vdeity wrote...

I don't get why people think the Hammerhead is so fragile.
.

Because a geth can destroy a tank.... with small arms fire. Because the hammerhead has no armor or shields. Its sad I had to point that out.

I guess I just don't suck as hard as you do.
I'm sorry I made you sad.
I got through the entire DLC without so much as a scratch on my Hammerhead.


Okay, let's get real here.  The only reason you were able to do this is because it's possible to cheese all enemies on the Hammerhead missions from outside of their weapon range.  If you were actually forced to engage Colossi at ranges where they could fight back, you'd discover that on Insanity they can essentially kill you with one hit from their guided artillery shots (you're left so damaged that a couple of taps from small arms fire will kill you).  That's right, the Hammerhead literally has less health than Shepard on FOOT, because if you recall from Haestrom, a hit from the Colossus there only peeled about half your shields.

This is not to say that the missions aren't doable because they certainly are--but the fact that you need to abuse one flaw in design to compensate for another flaw in design doesn't make it GOOD.

#41
greyghost515

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THANK YOU for pointing that out kathilla. I as of yet haven't attempted this dlc on a lower difficulty character, but was completely frustrating to basically cheat the game design in order to finish the content on insanity difficulty.



Also I remember the Colossus from Haestrom took all your shields? Either way, yes you'd still be right, Shepard has more survival then a freaking hover tank.

#42
Fluffeh Kitteh

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vdeity wrote...

 I just kept my distance and let the missiles do all the work for me while I just bounced up and down to avoid taking hits... BORING.


That's pretty much it.

It's the equivalent of playing Shepard with an infinite ammo rocket launcher. tbh I'd rather have something more like an infinite ammo MG that is less accurate at longer distances, and a secondary rocket ability which, while also having infinite ammo, would have something like 3-4 shot capavity with a single shot taking like 10 seconds to replenish.

#43
Lord Coake

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The Hammerhead is a fun, quirky vehicle, and I hope to see more of it. Bigger, more well rounded missions and content are a definite must.

My main complaint is it's weaponry. With the way it moves and fights, the Hammerhead doesn't feel like an armored fighting vehicle, it feels like a light fast attack vehicle. I also hate the homing missiles being the only means of attack. I'd replace them with a pair of rapid-fire autocannon in the turret as the main weapons, set to medium range, and for long range, indirect fire; a secondary weapon system consisting of a slow-reloading guided mortar or something.

No ammo for the guns, but rather having to keep track of heat buildup, and a reserve of ten or so shells for the mortar.

Oh, and let me see an armor bar or something. A few visuals and an alarm are not a good indicator of how close the vehicle is to blowing up. Even a color-coded wireframe would be better than the current setup.

And finally: Some dialog from Shep and the crew in the Hammerhead.  I want Garrus making fun of Shep when she nosedives into a hill or sideswipes a boulder, ect.  Get creative.

Modifié par Lord Coake, 26 mars 2010 - 06:27 .


#44
Grand_Commander13

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Agamemnon2589 wrote...

So...buy the game new? It's a really easy fix to that problem you're having there, buddy. I don't understand why people have such a difficult time buying this game new. If you buy it new, then YES, the Cerberus Network is FREE.

That's the dumbest solution I've ever heard.

"Hey, I just got my Mass Effect 2 copy used for $35 and it's fun, but the Cerberus Network was way overpriced for $15."

"Ha!  Noob!  You should have bought the game new for $50, then you wouldn't have paid a dime for Cerberus Network!"

#45
Kalas82

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Weskerr wrote...

Agamemnon2589 wrote...

Weskerr wrote...

Agamemnon2589 wrote...

My verdict for this DLC: 8/10. I would give it a 7, but it's several hours of free gameplay, so no way am I going to complain about that. I really, really want my Mako back, though. Miss that thing. I hate all you Mako haters.


I don't care if it's "free" and pays you to download it, dlc should be judged on its own merits. With that said, I'd give it a 5/10.

On the other hand, the fact that they are giving us - for free - something that they obviously put a lot of time into should not be excluded from the formula here. I consider a product's lack of cost to be a "merit". It was at least a little entertaining, and it gave me a chance to experience something new in the game I love. And, as mentioned before, it was free. By no means do I feel that this saves this DLC from being merely average, of course - like I said, I really do miss the Mako and its open environments, even if they were repetitive.


You definitely get something for nothing with this DLC, but I don't agree that the cost of something should in any way influence one's evaluation of its quality.



So you are assuming that there are a load of game-designers working at Bioware without an incom-fee?
You are aware that those guys are not gamers who programm ad-ins for fun but for a living? ;)
The "cost" of a thing always plays a role ...in one way or another...no matter if it s movies, music or theater..budget will always influence the outcome of a production within our money-based-society-system..that s plain logic.
If the HH would ve been a part of the retail game or  a pay to play dlc...ya you could judge it at a whole other term than by gettin it for free...this is not a mmo with a monthly fee.

#46
Raphael diSanto

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vdeity wrote...

atheelogos wrote...

vdeity wrote...

I don't get why people think the Hammerhead is so fragile.
.

Because a geth can destroy a tank.... with small arms fire. Because the hammerhead has no armor or shields. Its sad I had to point that out.

I guess I just don't suck as hard as you do.
I'm sorry I made you sad.
I got through the entire DLC without so much as a scratch on my Hammerhead.


It's got nothing to do with player skill.

The hammerhead cannot take as many hits as the Mako. That's a fact. 3 geth troops firing at a stationary Hammerhead can kill it.

3 Geth troopers firing at a stationary Mako cannot.

Yes. I know the Hammerhead is faster, and can zoom around and can bounce up and down so you don't get shot, but that's not the specific point in contention here.

The Mako, shot for shot, could absorb significantly more damage than the Hammerhead. That's the point in contention, and it's a plain and simple fact. If I had a fraps license, I could put a youtube video up of geth firing at a Mako and geth firing at a Hammerhead and we can time how fast each one takes to blow up, if you want.

#47
DarthKaldriss

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bjdbwea wrote...

That is indeed a fair and level-headed review. I disagree about the saving thing being a big problem. If you keep a little distance, you can blow away all enemies without them even responding. That's a bigger problem, but at least it makes saving a non-issue.

The Hammerhead was supposed to be in the main game, but we will never know how it was originally supposed to be. It was cut and left to be finished later. But so far BioWare/EA DLC was never about quality or living up to the main game. It's there for the quick money. Even though "free" for new-game buyers, the Hammerhead was obviously developed with the same attitude. You will probably not see meaningful vehicle missions before ME 3, if at all.

                Thats your opinion and thats all it is unless of course you have contacts in Bioware and EA feeding you this BS, H'mmm ?   Posted Image
                      I enjoy the Hammerhead but maybe I'm easily pleased.   Posted Image

#48
DarthKaldriss

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Raphael diSanto wrote...

vdeity wrote...

atheelogos wrote...

vdeity wrote...

I don't get why people think the Hammerhead is so fragile.
.

Because a geth can destroy a tank.... with small arms fire. Because the hammerhead has no armor or shields. Its sad I had to point that out.

I guess I just don't suck as hard as you do.
I'm sorry I made you sad.
I got through the entire DLC without so much as a scratch on my Hammerhead.


It's got nothing to do with player skill.

The hammerhead cannot take as many hits as the Mako. That's a fact. 3 geth troops firing at a stationary Hammerhead can kill it.

3 Geth troopers firing at a stationary Mako cannot.

Yes. I know the Hammerhead is faster, and can zoom around and can bounce up and down so you don't get shot, but that's not the specific point in contention here.

The Mako, shot for shot, could absorb significantly more damage than the Hammerhead. That's the point in contention, and it's a plain and simple fact. If I had a fraps license, I could put a youtube video up of geth firing at a Mako and geth firing at a Hammerhead and we can time how fast each one takes to blow up, if you want.

                  Ok then the Mako is basically an armoured car armor and wheels so it can be sturdy as it where.
         The Hammerhead is a bloody hovertank type of vehicle with speed and manuverability taking the place of armor. Yes indeed it can't take as many hits as a mako however it should not be taking the hits anyways. Your level of skill is obviously very low.

#49
Grand_Commander13

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And also the skill is utterly irrelevant. Combat in the Hammerhead is as if the default gameplay of ME2 was such that all enemies stood stationary, all classes had a Viper with infinite ammunition, and all combat gave you occasion to fire on enemies from at least three times the range they would attempt to engage you. Oh yes, and there is no cover anymore, so once you get into their range the only way to recharge your shields is to get back out. And finally, no save function.

Now you could argue that in this game that you could run in and use your biotics to scatter the enemies and generally prevent them from targeting you. I, however, don't excuse terrible game balance by saying you are free to make things artificially more difficult for yourself (*cough* Bethesda *cough*).

#50
BlacKStorM ZeRo

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The Firewalker pack sucked, plain and simple.