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Fair and Level-Headed Review : Firewalker


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#51
ScorpSt

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Lord Coake wrote...

The Hammerhead is a fun, quirky vehicle, and I hope to see more of it. Bigger, more well rounded missions and content are a definite must.

My main complaint is it's weaponry. With the way it moves and fights, the Hammerhead doesn't feel like an armored fighting vehicle, it feels like a light fast attack vehicle. I also hate the homing missiles being the only means of attack. I'd replace them with a pair of rapid-fire autocannon in the turret as the main weapons, set to medium range, and for long range, indirect fire; a secondary weapon system consisting of a slow-reloading guided mortar or something.

No ammo for the guns, but rather having to keep track of heat buildup, and a reserve of ten or so shells for the mortar.

Oh, and let me see an armor bar or something. A few visuals and an alarm are not a good indicator of how close the vehicle is to blowing up. Even a color-coded wireframe would be better than the current setup.

And finally: Some dialog from Shep and the crew in the Hammerhead.  I want Garrus making fun of Shep when she nosedives into a hill or sideswipes a boulder, ect.  Get creative.


This about sums up the changes I want for the Hammerhead.

Grand_Commander13 wrote...

Agamemnon2589 wrote...

So...buy
the game new? It's a really easy fix to that problem you're having
there, buddy. I don't understand why people have such a difficult time
buying this game new. If you buy it new, then YES, the Cerberus Network
is FREE.

That's the dumbest solution I've ever heard.

"Hey,
I just got my Mass Effect 2 copy used for $35 and it's fun, but the
Cerberus Network was way overpriced for $15."

"Ha!  Noob!  You
should have bought the game new for $50, then you wouldn't have paid a
dime for Cerberus Network!"


Where are you finding a used copy of ME2 for $35? For that matter, where are you finding a used copy of the PC version? I assume you're talking about the PC version because the 360 version is still $60, and a used copy is $50. If you buy that copy used, then buy into the Cerberus Network, you've overpaid by $5.

Modifié par ScorpSt, 26 mars 2010 - 08:03 .


#52
BlacKStorM ZeRo

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ScorpSt wrote...

Where are you finding a used copy of ME2 for $35? For that matter, where are you finding a used copy of the PC version? I assume you're talking about the PC version because the 360 version is still $60, and a used copy is $50. If you buy that copy used, then buy into the Cerberus Network, you've overpaid by $5.


Try here --> http://www.amazon.co...sprefix=mass ef

#53
Weskerr

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Kalas82 wrote...

Weskerr wrote...

Agamemnon2589 wrote...

Weskerr wrote...

Agamemnon2589 wrote...

My verdict for this DLC: 8/10. I would give it a 7, but it's several hours of free gameplay, so no way am I going to complain about that. I really, really want my Mako back, though. Miss that thing. I hate all you Mako haters.


I don't care if it's "free" and pays you to download it, dlc should be judged on its own merits. With that said, I'd give it a 5/10.

On the other hand, the fact that they are giving us - for free - something that they obviously put a lot of time into should not be excluded from the formula here. I consider a product's lack of cost to be a "merit". It was at least a little entertaining, and it gave me a chance to experience something new in the game I love. And, as mentioned before, it was free. By no means do I feel that this saves this DLC from being merely average, of course - like I said, I really do miss the Mako and its open environments, even if they were repetitive.


You definitely get something for nothing with this DLC, but I don't agree that the cost of something should in any way influence one's evaluation of its quality.



So you are assuming that there are a load of game-designers working at Bioware without an incom-fee?
You are aware that those guys are not gamers who programm ad-ins for fun but for a living? ;)
The "cost" of a thing always plays a role ...in one way or another...no matter if it s movies, music or theater..budget will always influence the outcome of a production within our money-based-society-system..that s plain logic.
If the HH would ve been a part of the retail game or  a pay to play dlc...ya you could judge it at a whole other term than by gettin it for free...this is not a mmo with a monthly fee.


You're talking about something entirely different from what my point was though. Whereas you're pointing out that people who are paid to work have more motivation to produce something with care and diligence than people who are not paid to work, I'm pointing out that evaluating the quality of something should only be based upon the merits of what you're evaluating (how good it is, is it well done etc...).

I agree with what you said but it does not run counter to what I said either. You and I are talking about two different things.

#54
ScorpSt

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BlacKStorM ZeRo wrote...

ScorpSt wrote...

Where are you finding a used copy of ME2 for $35? For that matter, where are you finding a used copy of the PC version? I assume you're talking about the PC version because the 360 version is still $60, and a used copy is $50. If you buy that copy used, then buy into the Cerberus Network, you've overpaid by $5.


Try here --> http://www.amazon.co...sprefix=mass ef


Dude, that's not used. That's new. Granted there are used versions for sale, but buying it new from Amazon is the better value.

#55
Grand_Commander13

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ScorpSt wrote...

Where are you finding a used copy of ME2 for $35? For that matter, where are you finding a used copy of the PC version? I assume you're talking about the PC version because the 360 version is still $60, and a used copy is $50. If you buy that copy used, then buy into the Cerberus Network, you've overpaid by $5.

I just looked up the price for Mario Kart Wii and figured that the prices would eventually get the same place.  It doesn't really matter anyway, as the example is merely meant to illustrate that whether I pay for them separately or pay for them at the same time doesn't matter.

And then there's the matter of bundling.  If I value Firewalker at $2 but Bioware thinks it adds $3 of value to the Cerberus Network, then I lose a dollar relative to what I could have had if the Cerberus Network DLC wasn't bundled.  classic marketing economics right there for you. :P

#56
RavenholmeCP42

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Lord Coake wrote...

The Hammerhead is a fun, quirky vehicle, and I hope to see more of it. Bigger, more well rounded missions and content are a definite must.

My main complaint is it's weaponry. With the way it moves and fights, the Hammerhead doesn't feel like an armored fighting vehicle, it feels like a light fast attack vehicle. I also hate the homing missiles being the only means of attack. I'd replace them with a pair of rapid-fire autocannon in the turret as the main weapons, set to medium range, and for long range, indirect fire; a secondary weapon system consisting of a slow-reloading guided mortar or something.

No ammo for the guns, but rather having to keep track of heat buildup, and a reserve of ten or so shells for the mortar.

Oh, and let me see an armor bar or something. A few visuals and an alarm are not a good indicator of how close the vehicle is to blowing up. Even a color-coded wireframe would be better than the current setup.

And finally: Some dialog from Shep and the crew in the Hammerhead.  I want Garrus making fun of Shep when she nosedives into a hill or sideswipes a boulder, ect.  Get creative.


This plus the OP's criticisms/critiques/solutions are what is needed to make the vehicle a good addition to the game rather than a merely decent one.

#57
Davescarface

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Agamemnon2589 wrote...

Weskerr wrote...

Agamemnon2589 wrote...

My verdict for this DLC: 8/10. I would give it a 7, but it's several hours of free gameplay, so no way am I going to complain about that. I really, really want my Mako back, though. Miss that thing. I hate all you Mako haters.


I don't care if it's "free" and pays you to download it, dlc should be judged on its own merits. With that said, I'd give it a 5/10.

On the other hand, the fact that they are giving us - for free - something that they obviously put a lot of time into should not be excluded from the formula here. I consider a product's lack of cost to be a "merit". It was at least a little entertaining, and it gave me a chance to experience something new in the game I love. And, as mentioned before, it was free. By no means do I feel that this saves this DLC from being merely average, of course - like I said, I really do miss the Mako and its open environments, even if they were repetitive.


The fact that they chose to make this DLC free is the thing that disappoints me. Because I really feel the firewalker pack could have been a lot better if they put more time into it and actually charged us for it. I guess some people don't care because its free, but this could have been the best DLC for ME2 by far.

#58
LostInSanity

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Davescarface wrote...

The fact that they chose to make this DLC free is the thing that disappoints me. Because I really feel the firewalker pack could have been a lot better if they put more time into it and actually charged us for it. I guess some people don't care because its free, but this could have been the best DLC for ME2 by far.

Pretty much how I feel. If they come out with a paid DLC for the HH I think it will be pretty fun!

#59
primero holodon

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The one thing I never understood is why bother giving me the ability to aim if the missles have already decided they want to kill somthing else, turn 90 degrees then fail to hit anything I launched about 16 missiles at a colossus and only 2 hit the target. 12.5% hit rate is unacceptable

#60
yuncas

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My take:

Contols-9/10
Easily controllable, very responsive, like it alot.

Weapons-6/10
It feels to me as if my hand is being held it's so easy to kill enemies and at the same time it is very frustrating to use the weapon effectively with the vehicles "light on it's feet" movement". crosshairs are large enough that I frequently shoot the ground in front of me instead of my intended target. also the lack of a zoom/enhance function takes alot away. I would much prefer a cannon and a coaxial gun to deal with groups of infantry. Also unlimited missile reserves don't make ANY sense.

Missions-7/10
The only great one was the prothean ruin mission. the other mission s feel like a rehash of ME1 with endless mountain ranges replaced with platform jumping. Also mineral/artifact collection is not good. what's the deal with that terrible gyration? I don't know.


Also needs hud/radar and an indicator besides beeping that informs you of the vehicles current state.(life/shield bars?) In truth I'd rather play the mako in ME2 than the hammerhead, but not by THAT much. In the mako you landed on a world and poked around for stuff. In the hammerhead you play an slightly expanded N7 mission(short & streamlined). 

#61
Biserthebomb

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+1

#62
Eag07

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77boy84 wrote...

Say what you will about the Mako, the the lil’ bugger was a tough SOB.


No, it wasn't.
As a matter of fact, that was the one of the biggest problems I had with the mako. Especially the very last mako level with the time limit for the portal. I died like three times just because the mako couldn't handle the heat.


Huh. Even on insanity my Mako never got destoyed by those four colossi. In all fairness Mako's armor wasn't much stronger than the Hammerhead's. But there is one crucial difference between the two: Mako had a kinetic barrier generator. And it was a though one. In my opinion that is one of the things that Hammerhead sorely lacks -- shields.

#63
LOST SPARTANJLC

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Why not call it what is a test dlc pack.That should still be worked on.Why it was released early , I have no clue.

Modifié par LOST SPARTANJLC, 27 mars 2010 - 10:53 .


#64
Seregwen

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BlacKStorM ZeRo wrote...

The Firewalker pack sucked, plain and simple.


^This.

#65
Sailears

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The HH is fun to fly, I like the boost and jump functions. However there really is no finesse in the combat - just spam that rocket, and stay out of range.
I prefer the weapons on the mako, where you had a choice and there was the possibility of overheat, not this mindless bombardment with the HH. Apart from that, the HH is a lot more fun to play with. Hopefully it will be combined with some fully voiced missions and foot combat in the future.



Edit: forgot to mention the missions. The landscape/scenery was ok, but the missions themselves were disappointing. I suppose the main things I want to see are the ability to enter/exit the vehicle anywhere in the map, and the ability to save the game anywhere when not in combat.

Modifié par Curunen, 06 avril 2010 - 10:16 .


#66
Bigeyez

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First of I have to give props to the OP. This was very well written, level headed, and actually examined whats wrong with the HH (along with giving solutions) without resorting to "zomgz its teh suxzors".



I pretty much agree with all the points and I too think that if you take the HH and wrap some solid missions and story around it, along with improving on it's weak points, we could have some seriously epic fun using it.