Red Frostraven wrote...
I swear, Bioware will never ever be allowed to implement a smart and charismatic assassin, because the fangirls would completely go bananas when he, expectedly, betrays them.
Like I said, based on previous experience, assassins are dangerous -- and almost always unscrupulous
I was kind of disappointed that no naive decisions had fatal consequences in the game.
Zevran could easily have poisoned the food in a cutscene following the battle, and had the entire party killed.
In the Fade, on my second playthrough with a mage, I saved before talking to the demon -- and TRIED to get "game over"... but it didn't work.
To me, killing assassins and ignoring unfounded beliefs come quite naturally from a roleplaying perspective.
Zevran actually may point out to the warden after going to the tent that had he wanted to kill her (or him), he would have poisoned the food. However, there's something about Zevran's story, from the start, which made me more curious than anything.
And he was trying to die. /shrug. Make of it what you want. Play it how you want. But that doesn't mean other people are wrong. If Zevran betrays you the second time, either you were pretty rude to him, or you ignored him completely, were completely evil (he doesn't like that, big surprise), and/or didn't give him his gifts.
Edit: And as Sabriana said, Zevran IS smart and charismatic. He's written that way. He is the most savvy of your companions, and gives the best advice (and gives it a lot).
Modifié par ejoslin, 27 mars 2010 - 01:25 .