Right now, I have the rewards2da and plot set up to give a warrior, rogue and mage reward. They individually work fine, but I want to have a branched conditional in a dialogue.
I'm editing a follower's dialogue to do this:
Generic NPC's dlg:
-->Player: Quest complete.
---->[OWNER]: Thanks.
-------->[END DIALOGUE] **Condition: gen00pt_class_race_gendFlag: GEN_class_WARRIOR = is true
-------->[END DIALOGUE] **Condition: gen00pt_class_race_gend Flag: GEN_class_ROGUE = is true
-------->[END DIALOGUE] **Condition: gen00pt_class_race_gend Flag: GEN_class_MAGE = is true
If the conditions are met, then (this is generic):
Action: genpt_follower_main
Flag: follower_give_item
is set.
Now, this works fine if I only have 1 [END DIALOGUE], but the moment I add the other two, it won't let me save and tells me to check the log for an error message:
"Unable to save resource data to the database.
Resource can not be saved.Please check your logs for error messages before closing the toolset and losing your work."
I could do something more round about in the dialogue but I'd prefer a simple switch here since it's easier to link to.
Any suggestions?
edit: bbcode
Modifié par Charsen, 27 mars 2010 - 07:23 .





Retour en haut








