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Bioware: what do your DA customers want?


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#26
Yrkoon

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Feraele wrote...


Yrkoon, here's a bit of background on my journey thru Origins...from Nov 3rd onward.    I started on easy mode, made several chars and finished Origins with them.    

It was a learning curve for me....then I graduated to "normal"....

Now I am playing on "hard" mode with the eventual view to trying Nightmare.

What I am finding..and I want to know if you think this as well,  is that ..as you progress up the difficulty levels, there are only certain battles that seem to be more difficult, the rest of it seems to be pretty much the same as when I played on easy mode? 

Is this my imagination or are others finding this as well?    Even the battles that I find perhaps the most frustrating,  I eventually manage to overcome, and there after are not a problem.   I keep playing because there is still stuff I have't accomplished...I am at 77 achievements out of 96 ..hehe   (no I am not obsessed..er at least I don't think so)

Well, again, speaking strictly on the subject of just combat and nothing else,  What you're describing here is indeed an Origins  learning curve.... one that everyone goes through  (although there's hundreds of different 'paths' to mastery.)  And once you reach mastery of the combat system,  then the fun comes when you're able to try out different classes and different tactics, and   when you've mastered them,  then  after that, you can squeeze out some more fun by imposing your own artificial challenges like:  "lets see if I can solo  the game without any reloads"  Or...  "let me try and beat this game on hard without  ever using a single healing pot".

But combat mastery has very little to do with game balance.  Game balance   happens when your opponents are scaled to your level, and  use the same skills on you that you use on them.

The problem with Awakenings is that   this does not happen.   The enemies you face in Awakenings are not any   more powerful than the ones you face  in Origins.  Which doesn't make sense considering you practicially DOUBLE your level and power in Awakenings.

Also,  the enemies in awakenings do not use any of the new spells and talents against you.  They only use the  old Origin skills, which, for people like you and me who have  Mastered the learning curve...  Means  there's nothing new to challenge us.  We can use the exact same  combat tactics we used in Origins and we'll get by without any trouble whatsoever.  And THAT is the problem.

Modifié par Yrkoon, 26 mars 2010 - 11:49 .


#27
Feraele

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But combat mastery has very little to do with game balance. Game balance happens when your opponents are scaled to your level, and use the same skills on you that you use on them.



The problem with Awakenings is that this does not happen. The enemies you face in Awakenings are not any more powerful than the ones you face in Origins. Which doesn't make sense considering you practicially DOUBLE your level and power in Awakenings.



Also, the enemies in awakenings do not use any of the new spells and talents against you. They only use the old Origin skills, which, for people like you and me who have Mastered the learning curve... Means there's nothing new to challenge us. We can use the exact same combat tactics we used in Origins and we'll get by without any trouble whatsoever. And THAT is the problem.



----------------END QUOTE------------



Ahhh okay ..hmm I guess I wasn't as observant as I thought. I wondered why some of these "epic battles" seemed comparatively easy.



And now that I have run through Origins so many times..even killing the Archdemon on hard, doesn't take as long as the first time I did it on easy mode. rofl.

#28
Guest_Julian_Kraynog_*

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Ratsneve wrote...

Julian_Kraynog wrote...

You have to consider Awakening as any other DLC that Bioware has released for DA:O.

As far as I'm concerned, Awakening is just a toy to play with after completion of Origins. The ratio between content offered and price of the expansion is similar to that of Return to Ostagar. If you're satisfied or more with Origins, I don't think you should complain about an expansion which was released after the actual game. You already have an idea of how Awakening is like, good for you. Save your money and wait for Dragon Age 2 to arrive.

I'm concerned that $36 is a little steep for all the problems I've read about concerning the required 1.03 patch and Awkening itself.  It sounds like you've finished Awakening and got enough value from the "DLC" you recommend we actually purchase and play it?  That is where my question lays:

Did you or anyone else who finished Awakening experience any of the many bugs mentioned by others in the game?  Do you really think this expensive "DLC" expansion is worth the cost?  It sounds like it is if none of you don't experience the problems so many others have mentioned.  It certainly sounds like it isn't worth the experience if you come from DA:O so wrapped up in the story's depth and lack of any problems (I can't think of anything serious with DA:O and I've played through it twice now) that Awakening does not make for a good "ending" of DA:O at all?  Since Awakening cannot be played chronologically any other time but after DA:O's ending it really ruins that ending.

I'm trying to cling to some last minute hope but it seems highly unlikely I wouldn't feel really let down by the DLC/expansion too.  If I don't play Awakening I will end DA:O on a real, very rare RPG story high.

Are there any other Awakening gamers who have sailed through the expansion and recommend buying and playing it after finishing DA:O?


I have completed Awakening, that's true, but in my previous post, neither did I mention that I recommend others to buy the expansion nor did I say I got enough value from it. I only pointed out a few things which Awakening lacked and things which I liked about it. As far as bugs go, yes, I did encounter minor visual bugs(which after game restarted, were fixed) and another major bug with a newly included skill. The game was really laggy( so laggy that skills work 5 minutes after a click) unlike DA:O.

There are two types of gamers when it comes to RPGs. Gamers who just love to immerse themselves in the story and any other plots they can get access to in the game and others who just want to get things over with and just finish the game. I'd simply say that Awakening is an expansion for the latter. Lack of many options decreases your side tracking in the game and forcibly makes you concentrate on the main plot. The epilogue of the game felt as if it was missing a video after the final boss and thus I was quite dissapointed.

If you really want an opinion on the expansion here it is (Just MY opinion so no flaming please): Not worth it. Dragon Age: Origins left a really awesome taste in my mouth and Awakening just ruined it. I did not read the books so I had no idea about a few things of Awakening. When I first started the game, I felt as if I'm being forced to continue with the main plot and not explore and know my companions or other NPCs. I halted game play after just an hour of the test ride and resumed it after 2 days. When I did so, it felt kinda ok to play and I finished the game. If you want an immersive and exciting story, a replayable game where you're unique everytime you choose a different character, then this is not the expansion you want to invest your money into.

#29
Ratsneve

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Feraele wrote...
What I am finding..and I want to know if you think this as well,  is that ..as you progress up the difficulty levels, there are only certain battles that seem to be more difficult, the rest of it seems to be pretty much the same as when I played on easy mode? 

Is this my imagination or are others finding this as well?    Even the battles that I find perhaps the most frustrating,  I eventually manage to overcome, and there after are not a problem.   I keep playing because there is still stuff I have't accomplished...I am at 77 achievements out of 96 ..hehe   (no I am not obsessed..er at least I don't think so)

Speaking as an 'other' although I have only played DA:O on Easy difficulty and will assume it will go the same with Awakening the only battles that posed trouble for me in both of my playthroughs were with the 3 (or 4?) larger dragons.  Even though I have learned a lot more about what tactics to apply I do not do well with dragons.  I also do not separate fighting from the story or the story from fighting.  They are both essential to a good RPG and must balance out for a great RPG imho.

#30
Feraele

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Ratsneve wrote...

Feraele wrote...
What I am finding..and I want to know if you think this as well,  is that ..as you progress up the difficulty levels, there are only certain battles that seem to be more difficult, the rest of it seems to be pretty much the same as when I played on easy mode? 

Is this my imagination or are others finding this as well?    Even the battles that I find perhaps the most frustrating,  I eventually manage to overcome, and there after are not a problem.   I keep playing because there is still stuff I have't accomplished...I am at 77 achievements out of 96 ..hehe   (no I am not obsessed..er at least I don't think so)

Speaking as an 'other' although I have only played DA:O on Easy difficulty and will assume it will go the same with Awakening the only battles that posed trouble for me in both of my playthroughs were with the 3 (or 4?) larger dragons.  Even though I have learned a lot more about what tactics to apply I do not do well with dragons.  I also do not separate fighting from the story or the story from fighting.  They are both essential to a good RPG and must balance out for a great RPG imho.


Normally I lump it altogether as well..just started noticing some things lately..and I do find some of the battles in Awakening alot easier than you would think..and thats on hard mode.    I can see why "some" are disappointed with this..occurence.

But overall I do like the expansion,  although there were a few things I objected to, prior to playing it.   But basically it is ..what it is.    Time, budgets required Awakening to be presented in its current state.

The Devs have mentioned that they are watching reports of these bugs in Awakening and I am guessing they will be working to rectify those bugs.    

I think that more than anything..I am pretty much done with Origins,  will make a couple three more characters to run through all dlcs, and Awakening, just for the achievements...after that looking forward to the future.

DA:2 ..here's hoping that some of what the fans wish for...comes true. :)

#31
Adanu

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It's one thing to not buy it because of something in the game.. but to not buy it because of the opinions of *others* is a bit much.

#32
DoDadds

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Feraele



The game is getting easier because you know the fights. The only issues I have on nightmare are those fluke CC triple resists or the Templar Holy Smite spam in the Circle Tower. Some of those just get insane. I've had my entire party stun locked while they are beat to death. That will make you want to pull your hair out.



Original182



"Can the fanboys please stop attacking the OP for voicing his opinion?"



Ahh yes, because if we enjoy something we are a "fanboy". So by your logic games exist not for our enjoyment (because fanbois r bad) but to picked apart for the smallest of flaws and then run into the ground.



Seriously. stop attacking him for an opinion? It's called free speech buddy. He can say what he wants but he had better be ready to defend his position with some evidence if people are to take said opinion as something substantial. No one has prevented him from speaking his mind just as you won't prevent anyone else.



I read nothing that was remotely constructive in the OP.



Here's an example:



I feel I speak for most people here when I say, humans need 4 major things to live a happy life on this planet:



1. Good Food



2. Shelter



3. Companionship



4. Water



We have all of those in the USA!



I won't go to Canada because:



1. I hate Canadians



2. The say and do things differently



3. I heard they don't have a neat history (from media/journalists/people who went to Canada)



4. No open borders. (I can't go between America and Canada without having to pass some kind of security)



I'm so disappointed because I love the USA and I wanted to continue my adventures in the Americas.



Now, what exactly is constructive in either of those arguments?


#33
Feraele

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@ Dodadds

Quote: I won't go to Canada because:

1. I hate Canadians

2. The say and do things differently

3. I heard they don't have a neat history (from media/journalists/people who went to Canada)

4. No open borders. (I can't go between America and Canada without having to pass some kind of security)

I'm so disappointed because I love the USA and I wanted to continue my adventures in the Americas.



Now, what exactly is constructive in either of those arguments?

------------------ END QUOTE--------------------------


Them's fightin words ..Dodadds...;D Canadian here and damned proud of it. :)

Modifié par Feraele, 26 mars 2010 - 12:39 .


#34
Kaiser Shepard

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What I want is continuity. I need not see every character I met in Origins, nor do I want every possible cameo to be more than just that, a cameo. My Warden sacrificed himself for something, which meant something from both a plotwise and a personal perspective. I love Dragon Age, for it's story and world, not just it's gameplay. I will only return as soon as I can continue my story in my world.

#35
Feraele

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DoDadds wrote...

Feraele

The game is getting easier because you know the fights. The only issues I have on nightmare are those fluke CC triple resists or the Templar Holy Smite spam in the Circle Tower. Some of those just get insane. I've had my entire party stun locked while they are beat to death. That will make you want to pull your hair out.



Well there's that too..and like you ..I notice the resists seem to be where the game becomes more challenging.   So it makes you revise a strategy ..to survive.    I have seen the paralyze explosion thing..several times, I try not to have the tactics allow more than one of my party to do paralyze or the glyph paralyze.  Its easy to forget and then the whole party ends up frozen.    I haven't seen stun lock as yet, but  ..you "can" use this to your advantage..I have done it with paralyze...where the enemy ends up locked and I can kill them with ease.

I love glyphs I use them often..especially the knockback one, in doorways, and bottleneck areas.   Funny to watch.  And easy to pick off alot of enemies that way, so you don't get mob rushed. :)

I play in real time, ..to challenge myself..I detest the pause, play pause play stuff..I see on You tube,  for me thats just not playing..hehehe  :D

#36
zeIex

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Julian_Kraynog wrote...
There are two types of gamers when it comes to RPGs. Gamers who just love to immerse themselves in the story and any other plots they can get access to in the game and others who just want to get things over with and just finish the game. I'd simply say that Awakening is an expansion for the latter. Lack of many options decreases your side tracking in the game and forcibly makes you concentrate on the main plot. The epilogue of the game felt as if it was missing a video after the final boss and thus I was quite dissapointed.


And there is third type too, something in between. Gamers who love good story and feeling like game is long interactive movie, but they can also enjoy finishing game and get over it.
DAO is so huge bite to chew that it's miracle that I take my time somewhere to make it through twice and after Awakening I got the feeling that there is still something to be done.

Majority of gamers play also something else, not just RPGs, maybe they don't surf on these forums like "fanguys" because there is so much more to play and real life to live. I don't count myself in them either (because there is no more anything like good old strategy classics, MoO or UFO) and there is so little time - have to pick only the best.

When reading these forums, there is sometimes feeling that people are after something bigger than game expansion. Everybody had their expections and when the game isn't perfect some of them take it too seriously. And their voice is most loud right now, after some time this will be game amongst others.
And yeah, ending was little bit flop, bur not as bad as in Risen. That was totally turn-off ;)

#37
Yrkoon

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zeIex wrote...

When reading these forums, there is sometimes feeling that people are after something bigger than game expansion. Everybody had their expections and when the game isn't perfect some of them take it too seriously. And their voice is most loud right now, after some time this will be game amongst others.
And yeah, ending was little bit flop, bur not as bad as in Risen. That was totally turn-off ;)

There is a sense of that.  Yes.  And I, myself, am probably guilty of precisely what  you are describing.  But again,  I did not form that mindset in a vacuum, and I suspect others didn't either.

There were 2 things that influenced my expectations:  1) the fact that Bioware was making it.   and  2) the unusually high price.

Lets face it.  You put those two together and your mind says: OK, THIS IS GOING TO BE THE PARAGON OF EXPANSION PACKS.  Something very much different than what we're used to seeing from the standard expansion.   But it  did not turn out that way.  At all.   (in my opinion at least)  Not only did we not get an exceptional expansion pack, but to be totally honest, Awakenings doesn't even live up to any of  Bioware's previous expansions-- all of which were longer, richer, and  offered improvments to the Original titles that they were expanding upon.

Perhaps in time  things will be as you say:  That is, we'll look back at awakenings with a different persective and it will seem 'right" and  'standard fare'.  But right now I can't shake the feeling that this is a true DUD.  The first  I've ever seen from Bioware.

Modifié par Yrkoon, 26 mars 2010 - 02:15 .


#38
Feraele

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@ Yrkoon

I think where they went wrong ..is promising in the original announcement thread for Awakening..that yes your decisions/ choices would have an effect on the Awakening world.

As its turning out..there is very little to no influence from the current character I am playing in Awakening. Its mostly the default story..that I can see. And it seems that no matter what I do, Alistair pops up in that first cutscene. Whatever happened to the 100% love thing with Zevran.

The continuity isn't there, some of the battles tend to be easier than they should be, endings are abrupt and not fleshed out enough.

I like and dislike the new dialogue system. hehe (figure that one out lol)

I still like the expansion, but I think that more detail could have been put into things ie: rebuilding of the Keep, and possibly more things to do in Amaranthine.

And the final ending..epilogue thing..well I guess whats planned is ..no more characters that you knew or are familiar with (except possibly Morrigan) I am thinking next time around we'll probably have to make new characters to start DA:2. No links from the past.

I've said before that I think some of the endings could have been tapered off better, BUT of course there is always the consideration of time, and budget..and then of course deadlines to meet.

Being that Awakening was developped long before we were even aware of it..there was no imput or feedback being considered about what folks would like to see.

In future ..it would be nice..if some feedback and or suggestions were taken into consideration.

Modifié par Feraele, 26 mars 2010 - 02:26 .


#39
InebriatedPizza

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The story in Dragon Age: Awakening feels contrived, like Return to Ostagar.

I haven't played through Awakening in the entirety, but I just get this feeling that it doesn't flow naturally, like Origins did. Awakening suffers from being an expansion pack with obvious pacing issues.

The less said about The Joining in Awakening the better. It was a complete joke...

Dragon Age: Awakening is a bit like going on a date with the twin sister of the woman you love. She may look the same, but she doesn't have the same qualities that make people inimitable - and these are the things you love most.

Modifié par InebriatedPizza, 26 mars 2010 - 03:01 .


#40
Onyx Jaguar

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Nope! You brought it up. The Joining was stupid. Only one character dies from it and it is obvious because



a) Their icon is not colored

B) They were a bit enthusiastic about joining the Wardens (hey so was Oghren but whatever)

c) They spent more time developing a unique name than making them look considerably different from other NPCs >:(



Impact, yeah right. None. (almost said something that would have came out very very wrong there)

#41
DoDadds

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Feraele



Hah! I don't really hate Canada, just an example of the OP initial argument put in different words to show there is nothing constructive contained within.



Also, I think you just gave me a reason to play through Origins again. No pausing on nightmare? Could be interesting.

#42
Guest_Eli-da-Mage_*

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I don't believe "i hate Oghren" is a justified argument as to why the game is bad...

#43
cynicalsaint1

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Thread needs to be retitled:

"Bioware: what do your DA customers I want?"

Modifié par cynicalsaint1, 26 mars 2010 - 09:16 .


#44
TheRealIncarnal

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Bioware pretty much delivered what I want.

#45
Haexpane

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LaughingDragon wrote...

I probably speak for most here 


No, you don't actually. :bandit:

#46
Guest_Eli-da-Mage_*

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TheRealIncarnal wrote...

Bioware pretty much delivered what I want.

Aside from the few bugs i encountered i agree. What's the thing about losing dlc stuff from running into a wall. I have imported Cailan's stuff for style like 5 times and never had this problem.

#47
Haexpane

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Yrkoon wrote...

MelodicCure wrote...

The combat was actually improved. Just is a bit to easy. 

This is the second thread where you've posted this nonsensical contradictory statement.

The combat is Improved.... but it's too easy.    That makes no sense,   GOOD combat, by definition is challenging.     If it's too easy then it's NOT good, and certainly not improved.


No, you are confusing combat engine w/ encounter balance.    They are not the same thing.  The combat IS improved (deeper, more choices) the balance is still broken.   Just easier to see how broken the balance is because of the higher levels.

#48
Haexpane

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Julian_Kraynog wrote...

 

There are two types of gamers when it comes to RPGs. Gamers who just love to immerse themselves in the story and any other plots they can get access to in the game and others who just want to get things over with and just finish the game. 


No, there are a lot more than 2 types

#49
LaughingDragon

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Haexpane wrote...

LaughingDragon wrote...

I probably speak for most here 


No, you don't actually. :bandit:


Yeah? So you're saying you want poor combat, story, companions or romance? Because I said customers want all of those things to be good.

So if you don't care about story, combat, companions or romance, what is it that you care about it in your game?

Modifié par LaughingDragon, 26 mars 2010 - 09:29 .


#50
Guest_Eli-da-Mage_*

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I myself found the combat and companions fine and since i am engaged im pretty sure i can go without romance in a game