randumb vanguard wrote...
6)have you SEEN the tactics screen on dragon age? that's not simple....Now shooters, they are GENERALLY simple (point shoot, repeat) I also play shooters so don't give me any of that, "more simple then rpg" crap because it is a complete untruth
I have said my peice feel free to respond.
That's exactly it! Great point.
Listen, I'm an shooter goon from the Wolfenstein/Doom days forward. My favorite games are definetly FPSs and TPSs. DA:O was my first RPG. I actually bought it after viewing the trailer and thought it would be pretty cool to try something new after 17 years of pretty much the same thing.
Shooters definitely test/exercise sensory/reaction times, reflexes, eye-hand, situational awareness, and to some extent problem solving/decision-making. In truth, these expand geometrically and are stressed to the extreme in the shooter multi-player environment, playing in real time against other human (not AI) players. The Team aspect of mult-player requires alot from the players. It takes a bit more than quick reflexes to survive long enough to make a difference and win a Deathmatch against a level 80 team in GOW2. It takes a smattering of discipline, cooperation, a lot of situational awareness and some level of intelligence to win in a team-based environment. I must give my shooter brethren their due here having been immersed in it for years. I am, and always will be, a fan of the shooter genre.
Having said that, the point above refutes the OPs contention. The tactics screen alone in DA offers a level of complexity that is just not to be found in Quake, GOW, HALO, or COD. This took the longest for me to get used to, but once I learned it, it made all the difference in understanding the comat system of the game and being able to effectively fight engagements. There is nothing comparable in the shooter genre that requires that level of rudimentary analysis and decision making just to create an effective team. Granted, your team is majority controlled by AI (when you are in-character) but the player makes the decisions in the tactics screen to affect the AI control over the party members. An additional level of complexity is offerred, in that you can override anything you've "programmed" in the tactics screen, by using the radial menu to que up no small number of talents, sustained abilities or enabling items for any given situation.
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Additional complexity is seen in equipping and levelling you and your party members. Again, there is nothing that is comparable in shooters. This makes the difference in whether your party falls at the outset of an engagement or can stand to the end in a fight against a boss foe like the Baronness or Mother (try either on Hardcore or Insane sometime). Not only do you have to master the talents and skills of a Shield and Weapon warrior (which I chose) and learn a new form and tempo of combat; but you must also grasp and understand the unique abilities of rogues and (God, please make them go away) mages (and their mind numbing number of spells and abilities) and their many subordinate specializations is not easy work. It took me multiple playthroughs to understand the combat system, and the extraordinary number of talents to maximize the damage dealt and surviviability of my party. There is a lot of trial and error for the initiated, which went to a whole new level for the uninitiated like me.
There are also any number of ways for a hardcore RPGer to handicap his or herself in the game which only compounds the complexity, but I won't even bother with that, as it is well understood. Add to this, the dialogue and social aspects of the game, which adds another dimension and serves to force the goal-oriented player to jump through self-imposed hoops and...well, you get the idea.
Shooters have the edge on stressing reflexes, there is no doubt, but RPGs require a level of discovery learning, analysis, problem solving and decision making that finds no counterpart in the shooter realm. Shooters have their stressors and RPGs have theirs. There really is no comparison to draw as they are different gaming systems and to compare, to me, seems sort of futile. The OPs claim that shooter players are somehow superior in the gaming world and that RPG players are "idiotic" is well...idiotic!
Modifié par Barbarossa2010, 27 mars 2010 - 02:17 .