scyphozoa wrote...
I remember Gaider's explanation of the new dialogue mechanics. I understood it as, while the old system was convenient, it was also tremendously artificial. I don't necessarily think the Awakening mechanic was the best it could be, but I do think the old formula needs to be developed and improved on and that Awakening's dialogue was a step in the right direction to more natural and organic interaction.
The biggest shortcoming I found in Awakening's dialogue is that while the dialogue triggers in the world were great, I still found myself farming dialogue by entering and re-entering the main hall.
Like I said, not perfect, but imo, still a step in the right direction.
I agree. The dialogue is very superficial in Origins. One thing that bothered me was how forced and unnatural the conversations were. For example, you have a conversation and it ends with "now let's go, there are darkspawn waiting to be killed", and you say "sure, that sounds good." And then the next second you initiate another conversation until the character runs out of things to say. I remember coming out of Lothering and just spamming conversations with Leliana and giving her gifts until I had enough approval to bed her (after Marjolaine's quest obviously). Now that's just not something she would do. You two had just met and there's no way she loves you that much. The relationship seemed superficial and systematic. Rather, they should limit the amount of conversations at a time a character can have, like in Mass Effect, where some conversations only trigger after certain missions.
Awakening obviously needs work in the dialogue system. Yes, the clicking on random objects was irrelevant, but I think they are doing something innovative and I give them credit for it. I personally think they should blend the two system together. Some conversations you can initiate, others are situational. I also think they should incorporate less, but deeper conversations. I don't want to talk with a character for 30 seconds and then have them end it with "let's kill darkspawn" when there's no darkspawn to be killed. I'm very tempted to just start another conversation. If I want to talk with someone, it should be a legitimate conversation. Had they had more elongated conversations, I would feel much more satisfied, and I wouldn't be tempted to rush through more conversations.
Modifié par facialstrokage, 19 juin 2010 - 05:17 .