smudboy wrote...
How does grapling mean you ****ed up? The idea is basic CQC aside from "elbowing". I'd imagine a biotic could pull off some lethal punches/kicks.Kangasniemi wrote...
Ok, you kinda missed my point. Having simple CQC that compliments the shooting is OK. Turning Shepard a cyberninjapirate is not. Punching and kicking yes, dropping them, with limitations, yes, removing their weapon, maybe with heavy limitations. Grapling means you ****ed up and you are fighting for your life, so no. And using enemies as shields hell no, there are way too many stupid things with this one (weapon penetration etc.).
The MGS series is based on steath, so it's realistic that it has heavy CQC (from Snake Eater on). Don't get me wrong I love MGS series. ME series on the other hand is not based on stealth and it should not be. So implementing a CQC system like MGS just would not work.
What's wrong with using enemies as shields in a cover-based shooter? This seems a rather simple, tactical concept which complements an existing playstyle (Vanguard.) Instead of charging in and trying to shotgun everything to death, you can either use an emeny as a shield for a offensive/defensive tactics. (Imagine instead of biotically charging you biotically charge and grab. I never quite understood how hurling your entire body at someone would be an effective attack, but nevermind that.)
Look at the Soldier that's depleted his/her heat sinks. All he's got is his elbow. A Soldier who's an expert at fighting can only use his elbow. Oh right, he's got a knockdown skill, the Concussive Shot. A knockdown move. How that even works is beyond me.
In ME you kill anything that movies. Although I will admit giving Shepard a tranq gun would possibly make him more Paragon, I don't think that's a possibility. (Unless BW wants to retcon the game again...)
Gears of War 2 has their Meat Shield tactic (picking up dead bodies.)
In a cutscene, Shepard twists a Sentinel's neck, as does Thane. (As opposed to Thane being invisible/Jack being a biotic punching god, and Samara flying.) If enemies are reacting to certain attacks/hits on their body, surely they can react differently to a grab/submission hold/be used for cover.
Why? Because ME2 is all:1. find cover, 2. pop out and shoot/biotic, or as a Vanguard 1. Charge, 2. Shotgun. For the entire game. It needs variation, and not more heavy weapons. Controlling the battlefield (pulling an enemy to you, going to them) makes a battle dynamic and more strategic, if you're forcing a change in position and enemy tactics. The use of grenades are gone, so all ME2 really has is Shockwave and Singularity. And that's if their armor is down.
You might want to try reading a couple of posts, from the thread, before replying:
My post in this very thread explaining why the body shield thing won't work
And the grapling thing: if you are using weapons, you should keep distance from the enemy. If you are making sweet man love with an enemy (ie. wrestling) you have completely, utterly ****ed up by giving up the distance between you and the enemy. So intentionaly trying to dry hump an enemy when you have weapons to use is retarted.
As for soldier who has depleted all his ammo, well he deserves to die. Anyone with an aim that bad does not deserve to live.
And as for GoW and Meat shield tactics, do you really want to give referense to a game where all the "dialogue" is done my grunting, and men walk around in suits of "armor" that look like they were raped by teddy bears. The dictionary of the GoW universe does not have words like realism or style in it. Cliffy B doesn't know what these words mean either. Coincidence? I'll let you deside.





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