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Dragon Age 2 (Or future sequel) Speculation


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#26
Chuvvy

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Eli-da-Mage wrote...

If Sten ran into me on a battlefield and said he didn't want to fight me i'd probably cut his head of anyway.


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#27
Trockski07

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No one is even thinking about Morrigan? Come on, she's bound to be in it.

#28
bioware_fan

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It would be cool if we could transfer our save files from DA 1 like in ME 2 .

#29
Batknight

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i think the sequel or expansion pack will continue the warden's story and will take place in Orlais cause you got a lot of things there like Val Royeaux is really close to Fereldan you got Morrigan there you got Kal-Sharok alot of interesting things you could do story wise






#30
Hayes1987

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She does go there under certain circumstances I suppose. But I like the Tevinter idea best. But I also must have closure on Morrigan's child.

Modifié par Hayes1987, 10 avril 2010 - 07:54 .


#31
Master Shiori

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kingkyle wrote...

i think the sequel or expansion pack will continue the warden's story and will take place in Orlais cause you got a lot of things there like Val Royeaux is really close to Fereldan you got Morrigan there you got Kal-Sharok alot of interesting things you could do story wise



Same here.

We do know that Morrigan ends up in Orlais no matter what and the Warden leaves Ferelden after Awakening.

Sounds like Bioware is setting the stage for a reunion (fingers crossed).

#32
JaggerJoe

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It would be cool for it to take place in orlais but what would the origin storys be like?

#33
Master Shiori

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That's assuming Bioware intends to give us multiple origins in future Dragon Age games.

I don't remember ever hearing that this would be a fact.



As far as I understand Origins got it's name because Bioware wanted to focus on different backgrounds for our characters. In the future they could easily switch their focus to some other element of the game.

#34
TheShadowWolf911

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i remember reading a few minutes ago that DA2 will take place 60 or 65 years or so after DA:O

also, i like the creator of the topics theories, particularly the 2nd one.

#35
crod305

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Remember the two main topics of this game are the blight and morrigan and the mysterious child she conceives even if you turn her down, in the final quest, in the epilogue it is said a description of morrigan was seen going west of the frostback mountains that means she will probably end up somewhere to the west which i dont quite remember where it is, and also depending on the relationships you had with your companions some of them are bound to come back, oghren well he will always be there, sten depends on how close you guys got in the game, cause he does mention he owns you, and if you respond "you don't own me nothing" he says a debt cant be something something and that he will come back to your side in the future, leliana too, zevran too, wynne well if you people know her condition well thats a maybe. alistair if he king well he will be there, if he left the party, there could be a possibility of him being involved in the sequel, but i am sure morrigan will play a major part on the dragon age story or the sequel =D

#36
Befit

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I really hope we can continue our warden. I kept him alive just because the whole Morrigan's child was too good a story mechanic to pass up. If they just make me create another hero I'll feel so disconnected from the story. It's not like Jade Empire where it ends on a slight happily ever after. My guy's still looking for his witch of the wild and his demon spawn. Besides, the architect's expiramentation on you while you were captured or Avernus' continued reseach could extend your warden's life, hopefully

#37
13Dannyboy13

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empetus wrote...

My hope for Dragon Age 2 is they don't further  "streamline"(read dumb down) the mechanics any more than they already have for the first one. I felt the 3 base classes were very limiting. Maybe they could have more variety in classes for Dragon Age 2.

But I think that it may be further streamlined and simplified with more rpg elements removed and made more of an action game, because they are bound to sell more games that way to appeal to the broadest masses they can. I heard that Awakenings was extremely easy compared to Origins so I'm afraid the difficulty will be vastly reduced for Dragon Age 2 to make it much easier than Origins because a lot of players apparently don't like hard games in todays climate.


This is my fear as well, I really hope they don't dumb it down. They basicly turned ME2 into a shooter with a few rpg elements, which works in some ways for that game, but I miss actually thinking about how my character would turn out, planning for lv 60 and the amount of powers available. I can totally see EA doing the same thing in DA2 just to get a few more sales, turning it into an action game with a few rpg elements instead of making it a true rpg.
As for the difficulty I enjoyed playing origins on nightmare, I like actually having to think about certain fights and sometimes getting my ass kicked by enemies because I used the wrong strategy, games get very boring, very fast when you just mindlessly plow along through everything in your path, I can't play it on anything but nightmare it's just too easy. Awakenings was a joke as far as difficulty goes, you can just run through and hardly have any difficulties with any fights, they obviously lowered the difficulty setting for the expansion which was disappointing and worrying. If they do that for the expansion, what's to stop them from doing it to a sequel.

#38
Indoctrination

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empetus wrote...

My hope for Dragon Age 2 is they don't further  "streamline"(read dumb down) the mechanics any more than they already have for the first one. I felt the 3 base classes were very limiting. Maybe they could have more variety in classes for Dragon Age 2.

But I think that it may be further streamlined and simplified with more rpg elements removed and made more of an action game, because they are bound to sell more games that way to appeal to the broadest masses they can. I heard that Awakenings was extremely easy compared to Origins so I'm afraid the difficulty will be vastly reduced for Dragon Age 2 to make it much easier than Origins because a lot of players apparently don't like hard games in todays climate.


If you read the developer comments up to the release of the first game, you'd know why they only had 3 classes and why that made sense. They wanted classes with clear meaningful differences between each other. There isn't much of a difference between a Warrior and a Barbarian. Looking at the spec classes, Berserker, Champion, etc, they are essentially all derived from the Warrior so it made perfect sense to have the Warrior as the main class and all of those other ones acting as specializations which the warrior branches off too.

With that said, the specialization system wasn't ideal. The specializations always felt tact on, in my opinion, and not very meaningful. Each specialization should be like a brand new class with like a dozen skills that really affects how your character plays. In regard to all three classes in the first game, it was clear that the non-specialization spells/talents were far less important and visible than the main class spells/talents with few exceptions.


Ideally, in DA2 we'll have a class system like this:


                                                                       -----------Specialization2a
                         -------Specialization1a-------|
                         |                                             -----------Specialization2b
Primary class-----
                         |                                             -----------Specialization2c
                         -------Specialization1b-------|
                                                                       -----------Specialization2d

The parimary class (Warrior, Mage, Rogue) would be a little bare with just essesntial skills and all of the good stuff would come from specializations. That would make the class system much more useful, important, and more fun to play around with.

Modifié par Indoctrination, 16 mai 2010 - 04:33 .


#39
Dick Delaware

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Gill Kaiser wrote...

I don't expect there to be another Blight within the Dragon Age, so that's out as far as I'm concerned. I hope the sequel focuses on the Fade and spirits/demons, as we still have little understanding of what they actually are, where they come from, why they exist, etc.
Also, I feel the perfect setting for finding this stuff out would be Tevinter, the magocratic empire.


Agree with you completely. The darkspawn in DA:O were such a bore. Demons on the other hand seem like they might have really interesting reasons for wanting to interact with the mortal world. The Fade is such a bizarre setting, and it's MUCH more interesting than a bland place like Ferelden, which is yet another fantasy Britain. It reminds me a little of Planescape, and I think it creates a really nice contrast to the more earthy Thedas. The Fade would create so many more opportunities for role-playing and dialogue - demons are intelligent, so you could have opportunities to deceive them / simply kill them / aid them to benefit you / etc. I loved meeting demons in DA:O because there were so many ways of interacting them compared to the darkspawn, who were just mindless monsters.

As far as Morrigan's child goes, I think that ties into the setting of The Fade quite well. It was Flemeth's original plan, and considering that she is an abomination and Morrigan is an apostate that despises authority, I'll be very surprised if something involving demons and The Fade was not involved in a sequel.

I'd like to see this set to the backdrop of a war with the Qunari, which they are winning. Something like this would provide a clash of two very interesting force (on one side you have this wild, chaotic land of spirits beyond mortal understanding and shaped by dreams, and on the other you have this rigid, stoic doctrine of order and conformity). A lot of cool opportunities here.

#40
Dick Delaware

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Indoctrination wrote...
If you read the developer comments up to the release of the first game, you'd know why they only had 3 classes and why that made sense. They wanted classes with clear meaningful differences between each other. There isn't much of a difference between a Warrior and a Barbarian. Looking at the spec classes, Berserker, Champion, etc, they are essentially all derived from the Warrior so it made perfect sense to have the Warrior as the main class and all of those other ones acting as specializations which the warrior branches off too.

With that said, the specialization system wasn't ideal. The specializations always felt tact on, in my opinion, and not very meaningful. Each specialization should be like a brand new class with like a dozen skills that really affects how your character plays. In regard to all three classes in the first game, it was clear that the non-specialization spells/talents were far less important and visible than the main class spells/talents with few exceptions.


Ideally, in DA2 we'll have a class system like this:


                                                                       -----------Specialization2a
                         -------Specialization1a-------|
                         |                                         -----------Specialization2b
Primary class-----
                         |                                         -----------Specialization2c
                         -------Specialization1b-------|
                                                                       -----------Specialization2d

The parimary class (Warrior, Mage, Rogue) would be a little bare with just essesntial skills and all of the good stuff would come from specializations. That would make the class system much more useful, important, and more fun to play around with.


I'm with you on this. Calling the system "dumbed down" is REALLY stretching it - basically every RPG boils down to Fighter Thief Mage, so I kinda prefer that's it's just out there from the get-go. I'd rather have that than a couple dozen different classes who play almost entirely the same.

Your suggestions are great. Having only a single talent tree and a few minor stat bonuses is simply not enough. While the powers do change how you play and are often quite powerful, I think more can be done. Something that I would have liked to see would be additional dialogue options/checks based on your specialization. Your blood mage spec can affect things in The Circle, but I'd like to see other opportunities to. A ranger might have an easier time with talking to the Dalish/Werewolves on account of their affinity to nature, or a templar might have extra dialogue opportunities with the templars at the Circle Tower or mages (intimidation). The game offered some extra dialogue options in places for your race/origin, but I think there's some untapped potential for unique specialization dialogue as well that could make things interesting.

Modifié par Dick Delaware, 16 mai 2010 - 04:38 .


#41
Fntsybks

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Dick Delaware wrote...
I loved meeting demons in DA:O because there were so many ways of interacting them compared to the darkspawn, who were just mindless monsters.

As far as Morrigan's child goes, I think that ties into the setting of The Fade quite well. It was Flemeth's original plan, and considering that she is an abomination and Morrigan is an apostate that despises authority, I'll be very surprised if something involving demons and The Fade was not involved in a sequel.

I'd like to see this set to the backdrop of a war with the Qunari, which they are winning. Something like this would provide a clash of two very interesting force (on one side you have this wild, chaotic land of spirits beyond mortal understanding and shaped by dreams, and on the other you have this rigid, stoic doctrine of order and conformity). A lot of cool opportunities here.


How about setting the Old God fighting against the Chantry - who would naturally fight the Old God, as it is evil in their religion. We would have opportunities for the Fade and learning about the origins of the darkspawn, as well as the Black City. Also, we could easily have any "teams" of the Old God vs. the Chantry. The qunari could easily be bargained with by the Old God/Morrigan, as could the Antivan Crows, blood mages, Chasind, Avvar, dwarves and elves. My hope is that Bioware lets us choose sides and replay different levels/dungeons from opposite perspectives- but that probably won't happen.

Modifié par Fntsybks, 16 mai 2010 - 05:14 .


#42
Mirander

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While I could see them doing a second expansion to wrap up the Warden's story (maybe traveling to Wieshauhpt Fortress, or the like), I doubt the actual sequel will focus on him. After all, what's the point of coming up with lore for the entire world if the series will never move beyond Grey Wardens and Darkspawn?

As for DA2, I'd be just about willing to place money on the story focusing on the god-baby (optional ending or not, it's simply too big of a potential plot-hook to ignore); maybe have it take place 20-25 years after DAO, to allow it to be a character in its own right, rather than just the plot object it would be if the game took place while it was still an infant.

I'm also really hoping that they'll expand significantly on origins in the next game. Not necessarily having more origins (although that would also be nice), but having a character's origin play an even larger role in how the story plays out. My pie-in-the-sky dream is that, while the game will have some sort of over-arching threat (such as the Blight in DAO), the way the character opposes that threat is entirely determined by his origin; no having your character do the equivalent of joining the Grey Wardens to bring all the origins into one story; if your character is a Circle Mage, then he stays a Circle Mage, and deals with the antagonist as a member of the Circle would be expected to; same with a Noble, or a City Elf, or whatever. Basically, six (or whatever number) largely separate stories, rather than six prologues that merge into one story.

Chances of that happening are practically nil, but it would be awesome.

#43
13Dannyboy13

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The problem with the sequwl focusing on the god-baby would be that it would completely take away from the choices made by some ion the first game. Myself, I think it would be cool playing as a character with the soul of an old god, there are many possibilities there, but many people would be upset that their choices from origins got tossed aside.

I would like to see the story actually branching out more as well depending on the choices you make, in origins the outcome was the same no matter what choices you made in different area, with minor differences. I would like to see choices made have a more important role of impacting the world, as well as what type of character you choose to make.