Eli-da-Mage wrote...
If Sten ran into me on a battlefield and said he didn't want to fight me i'd probably cut his head of anyway.
Eli-da-Mage wrote...
If Sten ran into me on a battlefield and said he didn't want to fight me i'd probably cut his head of anyway.
Modifié par Hayes1987, 10 avril 2010 - 07:54 .
kingkyle wrote...
i think the sequel or expansion pack will continue the warden's story and will take place in Orlais cause you got a lot of things there like Val Royeaux is really close to Fereldan you got Morrigan there you got Kal-Sharok alot of interesting things you could do story wise
empetus wrote...
My hope for Dragon Age 2 is they don't further "streamline"(read dumb down) the mechanics any more than they already have for the first one. I felt the 3 base classes were very limiting. Maybe they could have more variety in classes for Dragon Age 2.
But I think that it may be further streamlined and simplified with more rpg elements removed and made more of an action game, because they are bound to sell more games that way to appeal to the broadest masses they can. I heard that Awakenings was extremely easy compared to Origins so I'm afraid the difficulty will be vastly reduced for Dragon Age 2 to make it much easier than Origins because a lot of players apparently don't like hard games in todays climate.
empetus wrote...
My hope for Dragon Age 2 is they don't further "streamline"(read dumb down) the mechanics any more than they already have for the first one. I felt the 3 base classes were very limiting. Maybe they could have more variety in classes for Dragon Age 2.
But I think that it may be further streamlined and simplified with more rpg elements removed and made more of an action game, because they are bound to sell more games that way to appeal to the broadest masses they can. I heard that Awakenings was extremely easy compared to Origins so I'm afraid the difficulty will be vastly reduced for Dragon Age 2 to make it much easier than Origins because a lot of players apparently don't like hard games in todays climate.
Modifié par Indoctrination, 16 mai 2010 - 04:33 .
Gill Kaiser wrote...
I don't expect there to be another Blight within the Dragon Age, so that's out as far as I'm concerned. I hope the sequel focuses on the Fade and spirits/demons, as we still have little understanding of what they actually are, where they come from, why they exist, etc.
Also, I feel the perfect setting for finding this stuff out would be Tevinter, the magocratic empire.
Indoctrination wrote...
If you read the developer comments up to the release of the first game, you'd know why they only had 3 classes and why that made sense. They wanted classes with clear meaningful differences between each other. There isn't much of a difference between a Warrior and a Barbarian. Looking at the spec classes, Berserker, Champion, etc, they are essentially all derived from the Warrior so it made perfect sense to have the Warrior as the main class and all of those other ones acting as specializations which the warrior branches off too.
With that said, the specialization system wasn't ideal. The specializations always felt tact on, in my opinion, and not very meaningful. Each specialization should be like a brand new class with like a dozen skills that really affects how your character plays. In regard to all three classes in the first game, it was clear that the non-specialization spells/talents were far less important and visible than the main class spells/talents with few exceptions.
Ideally, in DA2 we'll have a class system like this:
-----------Specialization2a
-------Specialization1a-------|
| -----------Specialization2b
Primary class-----
| -----------Specialization2c
-------Specialization1b-------|
-----------Specialization2d
The parimary class (Warrior, Mage, Rogue) would be a little bare with just essesntial skills and all of the good stuff would come from specializations. That would make the class system much more useful, important, and more fun to play around with.
Modifié par Dick Delaware, 16 mai 2010 - 04:38 .
Dick Delaware wrote...
I loved meeting demons in DA:O because there were so many ways of interacting them compared to the darkspawn, who were just mindless monsters.
As far as Morrigan's child goes, I think that ties into the setting of The Fade quite well. It was Flemeth's original plan, and considering that she is an abomination and Morrigan is an apostate that despises authority, I'll be very surprised if something involving demons and The Fade was not involved in a sequel.
I'd like to see this set to the backdrop of a war with the Qunari, which they are winning. Something like this would provide a clash of two very interesting force (on one side you have this wild, chaotic land of spirits beyond mortal understanding and shaped by dreams, and on the other you have this rigid, stoic doctrine of order and conformity). A lot of cool opportunities here.
Modifié par Fntsybks, 16 mai 2010 - 05:14 .