I want to create some Facial Animation within the toolset.
The Wiki documentation refers to FaceFx tool. I could not find that in the released toolset.
No entry in the tools menu (Edit FaceFX or Generate FaceFX). Has that been removed or
am I seaarching in the wrong place. Maybe that was the reasone why the toolset got delayed.
They wanted to remove important features. Not that we have seen that before with other toolset.
Where is FaceFX?
Débuté par
Machinima
, nov. 08 2009 02:26
#1
Posté 08 novembre 2009 - 02:26
#2
Posté 08 novembre 2009 - 02:42
it's there just not in the start menu. look in */Dragon age/tools/FaceFX for FxStudio in your main install.
#3
Posté 08 novembre 2009 - 04:17
Tnx, found it. But I have no idea on how to use this standalone version.
Why have they removed the easy integration in to the toolset?
Creating a facial animation with ease from a converstion and late tweak it
looked easy to me. Using FaceFX from scratch isn't that easy.
I have no idea where the FXA and FXE files are to work with FaceFX
Why have they removed the easy integration in to the toolset?
Creating a facial animation with ease from a converstion and late tweak it
looked easy to me. Using FaceFX from scratch isn't that easy.
I have no idea where the FXA and FXE files are to work with FaceFX
#4
Posté 08 novembre 2009 - 09:54
Yhea.. this is stupid...
#5
Posté 28 novembre 2009 - 11:01
Yeah, it seems like not many people use this feature, a lot of people just make silly single item mods that I personally don't care about since I can make those items with ease. I need all the tools that tutorials point to and FaxeFX is one of those thats missing. I want to have my wn Campaign and without FaceFX as its described in tutorial my NPCs don't move their lips. Its really annoying. Facex are dead. I need that tool in Toolset. They mentioned that they will have it after the first patch but when its gonna come out nobody knows.
#6
Posté 28 novembre 2009 - 11:20
I am also interested in this problem (new head morphs).
There is a doc file in documentation folder and Max/Maya exporters.
Unfortunately, I have no access at the moment to supported versions of these
programs.However, I think that unlike FaceGen that was used in Oblivion
and FO3 FaceFX is used only for facial animations and perhaps lipsync and not
for generating head morphs that should be created in 3D modeler. I might be
wrong.
There is a doc file in documentation folder and Max/Maya exporters.
Unfortunately, I have no access at the moment to supported versions of these
programs.However, I think that unlike FaceGen that was used in Oblivion
and FO3 FaceFX is used only for facial animations and perhaps lipsync and not
for generating head morphs that should be created in 3D modeler. I might be
wrong.
#7
Posté 29 novembre 2009 - 12:11
#8
Posté 29 novembre 2009 - 06:10
Where in the ToolSet FaceFx integration should appear? I am
not able to find any new menus or possibility to load FaceFx files.
I have correct FaceFX path in the registers.
Is it possible to add new (or edit) morphs to the “15.Unique
Shapes” panel for mrh files using FaceFX option in the ToolSet?
not able to find any new menus or possibility to load FaceFx files.
I have correct FaceFX path in the registers.
Is it possible to add new (or edit) morphs to the “15.Unique
Shapes” panel for mrh files using FaceFX option in the ToolSet?
#9
Posté 30 novembre 2009 - 04:48
Wehn you work on a conversation the menu option added is
'Generate FaceFX' right after the 'Generate VO'
As can be seen in the 'conversation' tutorial in the Wiki
http://social.biowar...sation_tutorial
'Generate FaceFX' right after the 'Generate VO'
As can be seen in the 'conversation' tutorial in the Wiki
http://social.biowar...sation_tutorial





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